achievement: be locked in steam

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents quality
Weight: 0.62
, thing
Weight: 0.62
, factor
Weight: 0.62
, experience
Weight: 0.62
Siblings record
Weight: 0.68
, success
Weight: 0.68
, ability
Weight: 0.65
, education
Weight: 0.63
, recognition
Weight: 0.60

Related properties

Property Similarity
be locked in steam 1.00
work on steam 0.87
is locked 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(achievement, be locked in steam)
Evidence: 0.02
¬ Salient(achievement, be locked in steam)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.03
Remarkable(achievement, be locked in steam)
Evidence: 0.03
¬ Remarkable(achievement, is locked)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.02
Salient(achievement, be locked in steam)
Evidence: 0.05
¬ Salient(achievement, is locked)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.03
Remarkable(achievement, be locked in steam)
Evidence: 0.14
¬ Remarkable(achievement, work on steam)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.02
Salient(achievement, be locked in steam)
Evidence: 0.15
¬ Salient(achievement, work on steam)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.02
Plausible(achievement, be locked in steam)
Evidence: 0.17
¬ Plausible(achievement, work on steam)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.16
Typical(achievement, be locked in steam)
Evidence: 0.23
¬ Typical(achievement, is locked)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.16
Typical(achievement, be locked in steam)
Evidence: 0.42
¬ Typical(achievement, work on steam)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.02
Plausible(achievement, be locked in steam)
Evidence: 0.33
¬ Plausible(achievement, is locked)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(achievement, be locked in steam)
Evidence: 0.16
¬ Typical(achievement, be locked in steam)
Evidence: 0.03
¬ Remarkable(achievement, be locked in steam)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.02
Plausible(achievement, be locked in steam)
Evidence: 0.16
¬ Typical(achievement, be locked in steam)