act in play: be used to earn money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to earn money 1.00
be used to make money 0.85
be used to money 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.62
Plausible(act in play, be used to earn money)
Evidence: 0.44
¬ Salient(act in play, be used to earn money)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.65
Typical(act in play, be used to earn money)
Evidence: 0.50
¬ Typical(act in play, be used to make money)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.48
Remarkable(act in play, be used to earn money)
Evidence: 0.51
¬ Remarkable(act in play, be used to make money)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.62
Plausible(act in play, be used to earn money)
Evidence: 0.74
¬ Plausible(act in play, be used to make money)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.44
Salient(act in play, be used to earn money)
Evidence: 0.55
¬ Salient(act in play, be used to make money)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Salient(act in play, be used to earn money)
Evidence: 0.65
¬ Typical(act in play, be used to earn money)
Evidence: 0.48
¬ Remarkable(act in play, be used to earn money)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.62
Plausible(act in play, be used to earn money)
Evidence: 0.65
¬ Typical(act in play, be used to earn money)