adult: addicted to video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents child
Weight: 0.61
, subject
Weight: 0.59
, young people
Weight: 0.58
, individual
Weight: 0.57
, topic
Weight: 0.56
Siblings young woman
Weight: 0.34
, older people
Weight: 0.34
, teens
Weight: 0.33
, young man
Weight: 0.33

Related properties

Property Similarity
addicted to video games 1.00
play video games 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.34
Plausible(adult, addicted to video games)
Evidence: 0.21
¬ Salient(adult, addicted to video games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.21
Salient(adult, addicted to video games)
Evidence: 0.64
¬ Typical(adult, addicted to video games)
Evidence: 0.17
¬ Remarkable(adult, addicted to video games)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.34
Plausible(adult, addicted to video games)
Evidence: 0.64
¬ Typical(adult, addicted to video games)