advertisement: wants to go see play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents message
Weight: 0.64
, copy
Weight: 0.64
, campaign
Weight: 0.61
, event
Weight: 0.61
Siblings billboard
Weight: 0.61
, commercial
Weight: 0.61
, catalogue
Weight: 0.48
, ad
Weight: 0.35
, contest
Weight: 0.32

Related properties

Property Similarity
wants to go see play 1.00
wants to go to play 0.97
be used to get you to buy something 0.82
wants to go to movie 0.82
be used to try to make person buy something 0.82
wants to see your favorite show 0.81
wants to go to film 0.80
wants to eat 0.79
be defined as thing that happen 0.79
happen to someone 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.42
¬ Typical(advertisement, wants to go see play)
0.35
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.23
Plausible(event, happen to someone)
Evidence: 0.42
¬ Typical(advertisement, wants to go see play)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.23
¬ Plausible(event, happen to someone)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
Evidence: 0.80
¬ Remarkable(event, happen to someone)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
Evidence: 0.50
¬ Remarkable(commercial, wants to eat)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.25
¬ Plausible(advertisement, wants to go see play)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.23
Plausible(event, happen to someone)
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.25
¬ Plausible(advertisement, wants to go see play)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.50
Remarkable(commercial, wants to eat)
Evidence: 0.06
¬ Plausible(commercial, wants to eat)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.47
¬ Salient(advertisement, wants to go see play)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.22
¬ Plausible(advertisement, wants to go to play)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.06
¬ Plausible(advertisement, wants to see your favorite show)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.55
¬ Remarkable(advertisement, wants to go to play)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.11
¬ Remarkable(advertisement, wants to eat)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.10
¬ Salient(advertisement, wants to eat)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.48
¬ Salient(advertisement, wants to go to play)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.13
¬ Plausible(advertisement, wants to go to film)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.18
¬ Plausible(advertisement, wants to go to movie)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.47
¬ Typical(advertisement, wants to go to play)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.28
¬ Typical(advertisement, be used to get you to buy something)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.22
¬ Plausible(advertisement, be used to try to make person buy something)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.21
¬ Plausible(advertisement, wants to eat)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.37
¬ Salient(advertisement, wants to go to movie)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.52
¬ Remarkable(advertisement, wants to go to movie)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.54
¬ Remarkable(advertisement, wants to go to film)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.33
¬ Plausible(advertisement, be used to get you to buy something)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.65
¬ Remarkable(advertisement, wants to see your favorite show)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.49
¬ Salient(advertisement, wants to go to film)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.53
¬ Typical(advertisement, wants to go to movie)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.56
¬ Salient(advertisement, wants to see your favorite show)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.61
Remarkable(advertisement, wants to go see play)
Evidence: 0.80
¬ Remarkable(advertisement, be used to get you to buy something)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.59
¬ Typical(advertisement, wants to go to film)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.71
¬ Salient(advertisement, be used to try to make person buy something)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.66
¬ Typical(advertisement, wants to see your favorite show)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.75
¬ Salient(advertisement, be used to get you to buy something)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.72
¬ Typical(advertisement, wants to eat)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.47
Salient(advertisement, wants to go see play)
Evidence: 0.42
¬ Typical(advertisement, wants to go see play)
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.25
Plausible(advertisement, wants to go see play)
Evidence: 0.42
¬ Typical(advertisement, wants to go see play)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
Evidence: 0.36
¬ Typical(event, happen to someone)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
Evidence: 0.69
¬ Typical(commercial, wants to eat)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.30
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.42
Typical(advertisement, wants to go see play)
Evidence: 0.36
¬ Typical(event, happen to someone)