aisle: be used to access to good in store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents seat
Weight: 0.57
, item
Weight: 0.53
, space
Weight: 0.50
, area
Weight: 0.45
, thing
Weight: 0.44
Siblings airplane seat
Weight: 0.33
, car seat
Weight: 0.32
, hallway
Weight: 0.32
, toilet seat
Weight: 0.31
, seat belt
Weight: 0.31

Related properties

Property Similarity
be used to access to good in store 1.00
be used to easy access to many room 0.87
be buy at store 0.80
be at store 0.79
be at build store 0.79
be a part of store 0.78
be buy in shop 0.76
be find in shop 0.75
be used to connect room 0.75
be used to organize store 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.38
Plausible(item, be at store)
Evidence: 0.30
¬ Typical(aisle, be used to access to good in store)
0.40
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.30
¬ Typical(aisle, be used to access to good in store)
0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.30
¬ Typical(aisle, be used to access to good in store)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.13
¬ Plausible(thing, be buy at store)
0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.14
¬ Plausible(item, be buy in shop)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.38
¬ Plausible(item, be at store)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.51
¬ Remarkable(thing, be buy at store)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.68
¬ Remarkable(item, be at store)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.66
¬ Remarkable(item, be buy in shop)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.10
¬ Remarkable(toilet seat, be at build store)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.72
¬ Remarkable(hallway, be used to easy access to many room)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.75
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.82
¬ Remarkable(hallway, be used to connect room)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.38
Plausible(item, be at store)
Evidence: 0.75
Remarkable(aisle, be used to access to good in store)
Evidence: 0.32
¬ Plausible(aisle, be used to access to good in store)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.75
Remarkable(aisle, be used to access to good in store)
Evidence: 0.32
¬ Plausible(aisle, be used to access to good in store)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.75
Remarkable(aisle, be used to access to good in store)
Evidence: 0.32
¬ Plausible(aisle, be used to access to good in store)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.72
Remarkable(hallway, be used to easy access to many room)
Evidence: 0.39
¬ Plausible(hallway, be used to easy access to many room)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.82
Remarkable(hallway, be used to connect room)
Evidence: 0.28
¬ Plausible(hallway, be used to connect room)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.10
Remarkable(toilet seat, be at build store)
Evidence: 0.13
¬ Plausible(toilet seat, be at build store)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.79
¬ Salient(aisle, be used to access to good in store)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.13
¬ Plausible(aisle, be used to organize store)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.79
Salient(aisle, be used to access to good in store)
Evidence: 0.73
¬ Salient(aisle, be at store)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.79
Salient(aisle, be used to access to good in store)
Evidence: 0.78
¬ Salient(aisle, be a part of store)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.79
Salient(aisle, be used to access to good in store)
Evidence: 0.68
¬ Salient(aisle, be find in shop)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.79
Salient(aisle, be used to access to good in store)
Evidence: 0.67
¬ Salient(aisle, be used to organize store)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.21
¬ Plausible(aisle, be find in shop)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.30
Typical(aisle, be used to access to good in store)
Evidence: 0.27
¬ Typical(aisle, be at store)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.30
Typical(aisle, be used to access to good in store)
Evidence: 0.25
¬ Typical(aisle, be a part of store)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.75
Remarkable(aisle, be used to access to good in store)
Evidence: 0.80
¬ Remarkable(aisle, be at store)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.75
Remarkable(aisle, be used to access to good in store)
Evidence: 0.82
¬ Remarkable(aisle, be a part of store)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.75
Remarkable(aisle, be used to access to good in store)
Evidence: 0.74
¬ Remarkable(aisle, be find in shop)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.33
¬ Plausible(aisle, be at store)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.75
Remarkable(aisle, be used to access to good in store)
Evidence: 0.77
¬ Remarkable(aisle, be used to organize store)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.34
¬ Plausible(aisle, be a part of store)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.30
Typical(aisle, be used to access to good in store)
Evidence: 0.40
¬ Typical(aisle, be find in shop)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.30
Typical(aisle, be used to access to good in store)
Evidence: 0.47
¬ Typical(aisle, be used to organize store)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Salient(aisle, be used to access to good in store)
Evidence: 0.30
¬ Typical(aisle, be used to access to good in store)
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.32
Plausible(aisle, be used to access to good in store)
Evidence: 0.30
¬ Typical(aisle, be used to access to good in store)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.26
¬ Typical(item, be at store)
0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.23
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.60
¬ Typical(thing, be buy at store)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.26
¬ Typical(hallway, be used to easy access to many room)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.29
¬ Typical(hallway, be used to connect room)
0.04
Rule weight: 0.14
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(aisle, be used to access to good in store)
Evidence: 0.80
¬ Typical(toilet seat, be at build store)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.30
Typical(aisle, be used to access to good in store)
Evidence: 0.26
¬ Typical(item, be at store)
0.24
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.30
Typical(aisle, be used to access to good in store)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.23
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.30
Typical(aisle, be used to access to good in store)
Evidence: 0.60
¬ Typical(thing, be buy at store)