ancient: want kill

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents subject
Weight: 0.49
, piece
Weight: 0.48
, topic
Weight: 0.47
, thing
Weight: 0.47
, coin
Weight: 0.42
Siblings antiquity
Weight: 0.32
, civilization
Weight: 0.31
, artifact
Weight: 0.31
, serpent
Weight: 0.30
, divination
Weight: 0.30

Related properties

Property Similarity
want kill 1.00
kill master 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.19
Plausible(ancient, want kill)
Evidence: 0.16
¬ Salient(ancient, want kill)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.12
Remarkable(ancient, want kill)
Evidence: 0.24
¬ Remarkable(ancient, kill master)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.16
Salient(ancient, want kill)
Evidence: 0.35
¬ Salient(ancient, kill master)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.50
Typical(ancient, want kill)
Evidence: 0.74
¬ Typical(ancient, kill master)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.19
Plausible(ancient, want kill)
Evidence: 0.51
¬ Plausible(ancient, kill master)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(ancient, want kill)
Evidence: 0.50
¬ Typical(ancient, want kill)
Evidence: 0.12
¬ Remarkable(ancient, want kill)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.19
Plausible(ancient, want kill)
Evidence: 0.50
¬ Typical(ancient, want kill)