animation: be in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.61
, medium
Weight: 0.60
, industry
Weight: 0.58
, design
Weight: 0.57
Siblings shrek
Weight: 0.62
, photography
Weight: 0.33
, cinema
Weight: 0.33
, editing
Weight: 0.33
, comic
Weight: 0.33

Related properties

Property Similarity
be in games 1.00
be in games weird 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(animation, be in games)
Evidence: 0.04
¬ Salient(animation, be in games)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Plausible(animation, be in games)
Evidence: 0.03
¬ Plausible(animation, be in games weird)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Remarkable(animation, be in games)
Evidence: 0.03
¬ Remarkable(animation, be in games weird)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Salient(animation, be in games)
Evidence: 0.03
¬ Salient(animation, be in games weird)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.24
Typical(animation, be in games)
Evidence: 0.22
¬ Typical(animation, be in games weird)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(animation, be in games)
Evidence: 0.24
¬ Typical(animation, be in games)
Evidence: 0.04
¬ Remarkable(animation, be in games)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.04
Plausible(animation, be in games)
Evidence: 0.24
¬ Typical(animation, be in games)