apathy: keep some person from vote

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents symptom
Weight: 0.69
, problem
Weight: 0.60
, reason
Weight: 0.54
, issue
Weight: 0.54
, action
Weight: 0.53
Siblings laziness
Weight: 0.34
, amnesia
Weight: 0.34
, tiredness
Weight: 0.34
, frustration
Weight: 0.34
, restlessness
Weight: 0.33

Related properties

Property Similarity
keep some person from vote 1.00
matter to voter 0.77
wants to see person play game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.17
Rule weight: 0.66
Evidence weight: 0.33
Similarity weight: 0.77
Evidence: 0.02
Plausible(issue, matter to voter)
Evidence: 0.68
¬ Typical(apathy, keep some person from vote)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.09
Plausible(apathy, keep some person from vote)
Evidence: 0.02
¬ Plausible(issue, matter to voter)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(apathy, keep some person from vote)
Evidence: 0.97
¬ Remarkable(issue, matter to voter)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(apathy, keep some person from vote)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.02
Plausible(issue, matter to voter)
Evidence: 0.30
Remarkable(apathy, keep some person from vote)
Evidence: 0.09
¬ Plausible(apathy, keep some person from vote)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.09
Plausible(apathy, keep some person from vote)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.09
Plausible(apathy, keep some person from vote)
Evidence: 0.33
¬ Salient(apathy, keep some person from vote)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.33
Salient(apathy, keep some person from vote)
Evidence: 0.68
¬ Typical(apathy, keep some person from vote)
Evidence: 0.30
¬ Remarkable(apathy, keep some person from vote)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.09
Plausible(apathy, keep some person from vote)
Evidence: 0.68
¬ Typical(apathy, keep some person from vote)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.30
¬ Remarkable(apathy, keep some person from vote)
Evidence: 0.04
¬ Typical(issue, matter to voter)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(apathy, keep some person from vote)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.68
Typical(apathy, keep some person from vote)
Evidence: 0.04
¬ Typical(issue, matter to voter)