ar: be inaccurate in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gas
Weight: 0.54
, man
Weight: 0.52
, thing
Weight: 0.50
, noble gas
Weight: 0.49
Siblings jesse james
Weight: 0.33
, michael jackson
Weight: 0.33
, john smith
Weight: 0.33
, henry david thoreau
Weight: 0.33
, adam smith
Weight: 0.33

Related properties

Property Similarity
be inaccurate in fortnite 1.00
feel inaccurate 0.97
feel inaccurate all of sudden 0.88
feel inaccurate all sudden 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.50
Plausible(ar, be inaccurate in fortnite)
Evidence: 0.40
¬ Salient(ar, be inaccurate in fortnite)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.66
Typical(ar, be inaccurate in fortnite)
Evidence: 0.56
¬ Typical(ar, feel inaccurate)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.50
Plausible(ar, be inaccurate in fortnite)
Evidence: 0.45
¬ Plausible(ar, feel inaccurate)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.40
Salient(ar, be inaccurate in fortnite)
Evidence: 0.38
¬ Salient(ar, feel inaccurate)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.97
Evidence: 0.32
Remarkable(ar, be inaccurate in fortnite)
Evidence: 0.37
¬ Remarkable(ar, feel inaccurate)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.66
Typical(ar, be inaccurate in fortnite)
Evidence: 0.59
¬ Typical(ar, feel inaccurate all sudden)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.66
Typical(ar, be inaccurate in fortnite)
Evidence: 0.62
¬ Typical(ar, feel inaccurate all of sudden)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.40
Salient(ar, be inaccurate in fortnite)
Evidence: 0.38
¬ Salient(ar, feel inaccurate all sudden)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.50
Plausible(ar, be inaccurate in fortnite)
Evidence: 0.46
¬ Plausible(ar, feel inaccurate all sudden)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.32
Remarkable(ar, be inaccurate in fortnite)
Evidence: 0.35
¬ Remarkable(ar, feel inaccurate all sudden)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.50
Plausible(ar, be inaccurate in fortnite)
Evidence: 0.50
¬ Plausible(ar, feel inaccurate all of sudden)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.32
Remarkable(ar, be inaccurate in fortnite)
Evidence: 0.38
¬ Remarkable(ar, feel inaccurate all of sudden)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.40
Salient(ar, be inaccurate in fortnite)
Evidence: 0.43
¬ Salient(ar, feel inaccurate all of sudden)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.40
Salient(ar, be inaccurate in fortnite)
Evidence: 0.66
¬ Typical(ar, be inaccurate in fortnite)
Evidence: 0.32
¬ Remarkable(ar, be inaccurate in fortnite)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.50
Plausible(ar, be inaccurate in fortnite)
Evidence: 0.66
¬ Typical(ar, be inaccurate in fortnite)