armor: be useless in movies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.59
, object
Weight: 0.57
, thing
Weight: 0.56
, feature
Weight: 0.54
Siblings bulletproof vest
Weight: 0.63
, heavy metal
Weight: 0.33
, titanium dioxide
Weight: 0.33
, steel wool
Weight: 0.32
, aluminum foil
Weight: 0.32

Related properties

Property Similarity
be useless in movies 1.00
being useless 0.86
be useless in game 0.86
be useless in game of thrones 0.77
feel pointless armor 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(armor, be useless in movies)
Evidence: 0.00
¬ Salient(armor, be useless in movies)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.00
Remarkable(armor, be useless in movies)
Evidence: 0.06
¬ Remarkable(armor, be useless in game)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.00
Plausible(armor, be useless in movies)
Evidence: 0.06
¬ Plausible(armor, be useless in game)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.00
Salient(armor, be useless in movies)
Evidence: 0.07
¬ Salient(armor, be useless in game)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.00
Salient(armor, be useless in movies)
Evidence: 0.01
¬ Salient(armor, be useless in game of thrones)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.00
Remarkable(armor, be useless in movies)
Evidence: 0.01
¬ Remarkable(armor, be useless in game of thrones)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.00
Plausible(armor, be useless in movies)
Evidence: 0.01
¬ Plausible(armor, be useless in game of thrones)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.11
Typical(armor, be useless in movies)
Evidence: 0.15
¬ Typical(armor, be useless in game of thrones)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.11
Typical(armor, be useless in movies)
Evidence: 0.31
¬ Typical(armor, be useless in game)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.00
Salient(armor, be useless in movies)
Evidence: 0.29
¬ Salient(armor, being useless)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.00
Remarkable(armor, be useless in movies)
Evidence: 0.32
¬ Remarkable(armor, being useless)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.00
Plausible(armor, be useless in movies)
Evidence: 0.34
¬ Plausible(armor, being useless)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.11
Typical(armor, be useless in movies)
Evidence: 0.47
¬ Typical(armor, being useless)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.00
Remarkable(armor, be useless in movies)
Evidence: 0.60
¬ Remarkable(armor, feel pointless armor)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.11
Typical(armor, be useless in movies)
Evidence: 0.82
¬ Typical(armor, feel pointless armor)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.76
Evidence: 0.00
Plausible(armor, be useless in movies)
Evidence: 0.77
¬ Plausible(armor, feel pointless armor)
0.11
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.76
Evidence: 0.00
Salient(armor, be useless in movies)
Evidence: 0.83
¬ Salient(armor, feel pointless armor)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(armor, be useless in movies)
Evidence: 0.11
¬ Typical(armor, be useless in movies)
Evidence: 0.00
¬ Remarkable(armor, be useless in movies)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.00
Plausible(armor, be useless in movies)
Evidence: 0.11
¬ Typical(armor, be useless in movies)