armor: directly affect damage received

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.59
, object
Weight: 0.57
, thing
Weight: 0.56
, feature
Weight: 0.54
Siblings bulletproof vest
Weight: 0.63
, heavy metal
Weight: 0.33
, titanium dioxide
Weight: 0.33
, steel wool
Weight: 0.32
, aluminum foil
Weight: 0.32

Related properties

Property Similarity
directly affect damage received 1.00
directly affect damage 0.93
affect damage 0.87
affect ttk 0.77
get damaged 0.76
interacts with damage instances 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(armor, directly affect damage received)
Evidence: 0.91
¬ Salient(armor, directly affect damage received)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.94
Typical(armor, directly affect damage received)
Evidence: 0.10
¬ Typical(armor, affect damage)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.89
Plausible(armor, directly affect damage received)
Evidence: 0.35
¬ Plausible(armor, affect damage)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.91
Salient(armor, directly affect damage received)
Evidence: 0.63
¬ Salient(armor, affect damage)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.91
Salient(armor, directly affect damage received)
Evidence: 0.13
¬ Salient(armor, affect ttk)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.89
Plausible(armor, directly affect damage received)
Evidence: 0.10
¬ Plausible(armor, affect ttk)
0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.94
Typical(armor, directly affect damage received)
Evidence: 0.07
¬ Typical(armor, interacts with damage instances)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.94
Typical(armor, directly affect damage received)
Evidence: 0.32
¬ Typical(armor, affect ttk)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Typical(armor, directly affect damage received)
Evidence: 0.76
¬ Typical(armor, get damaged)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.91
Salient(armor, directly affect damage received)
Evidence: 0.63
¬ Salient(armor, get damaged)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.91
Salient(armor, directly affect damage received)
Evidence: 0.62
¬ Salient(armor, interacts with damage instances)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.52
Remarkable(armor, directly affect damage received)
Evidence: 0.15
¬ Remarkable(armor, affect ttk)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.89
Plausible(armor, directly affect damage received)
Evidence: 0.65
¬ Plausible(armor, get damaged)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.89
Plausible(armor, directly affect damage received)
Evidence: 0.74
¬ Plausible(armor, interacts with damage instances)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.52
Remarkable(armor, directly affect damage received)
Evidence: 0.42
¬ Remarkable(armor, get damaged)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.87
Evidence: 0.52
Remarkable(armor, directly affect damage received)
Evidence: 0.96
¬ Remarkable(armor, affect damage)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.52
Remarkable(armor, directly affect damage received)
Evidence: 0.95
¬ Remarkable(armor, interacts with damage instances)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Salient(armor, directly affect damage received)
Evidence: 0.94
¬ Typical(armor, directly affect damage received)
Evidence: 0.52
¬ Remarkable(armor, directly affect damage received)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(armor, directly affect damage received)
Evidence: 0.94
¬ Typical(armor, directly affect damage received)