armor: seem ineffective

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.59
, object
Weight: 0.57
, thing
Weight: 0.56
, feature
Weight: 0.54
Siblings bulletproof vest
Weight: 0.63
, heavy metal
Weight: 0.33
, titanium dioxide
Weight: 0.33
, steel wool
Weight: 0.32
, aluminum foil
Weight: 0.32

Related properties

Property Similarity
seem ineffective 1.00
be useless in game 0.78
being useless 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.40
Plausible(armor, seem ineffective)
Evidence: 0.41
¬ Salient(armor, seem ineffective)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.56
Remarkable(armor, seem ineffective)
Evidence: 0.06
¬ Remarkable(armor, be useless in game)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.40
Plausible(armor, seem ineffective)
Evidence: 0.06
¬ Plausible(armor, be useless in game)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.41
Salient(armor, seem ineffective)
Evidence: 0.07
¬ Salient(armor, be useless in game)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.56
Remarkable(armor, seem ineffective)
Evidence: 0.32
¬ Remarkable(armor, being useless)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.41
Salient(armor, seem ineffective)
Evidence: 0.29
¬ Salient(armor, being useless)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.42
Typical(armor, seem ineffective)
Evidence: 0.31
¬ Typical(armor, be useless in game)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.40
Plausible(armor, seem ineffective)
Evidence: 0.34
¬ Plausible(armor, being useless)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.42
Typical(armor, seem ineffective)
Evidence: 0.47
¬ Typical(armor, being useless)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.41
Salient(armor, seem ineffective)
Evidence: 0.42
¬ Typical(armor, seem ineffective)
Evidence: 0.56
¬ Remarkable(armor, seem ineffective)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.40
Plausible(armor, seem ineffective)
Evidence: 0.42
¬ Typical(armor, seem ineffective)