assassin: get away killing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.60
, game
Weight: 0.56
, class
Weight: 0.54
, group
Weight: 0.52
, thing
Weight: 0.50
Siblings ninja
Weight: 0.58
, mailman
Weight: 0.41
, villain
Weight: 0.35
, avenger
Weight: 0.34
, superhero
Weight: 0.33

Related properties

Property Similarity
get away killing 1.00
kill 0.80
kill people 0.79
try kill 0.78
is dead 0.77
kill templars 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.49
Plausible(assassin, get away killing)
Evidence: 0.63
¬ Salient(assassin, get away killing)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.44
Typical(assassin, get away killing)
Evidence: 0.11
¬ Typical(assassin, kill)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.77
Remarkable(assassin, get away killing)
Evidence: 0.38
¬ Remarkable(assassin, is dead)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.63
Salient(assassin, get away killing)
Evidence: 0.32
¬ Salient(assassin, is dead)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.49
Plausible(assassin, get away killing)
Evidence: 0.31
¬ Plausible(assassin, kill)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.63
Salient(assassin, get away killing)
Evidence: 0.53
¬ Salient(assassin, kill)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.77
Remarkable(assassin, get away killing)
Evidence: 0.82
¬ Remarkable(assassin, kill people)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.77
Remarkable(assassin, get away killing)
Evidence: 0.66
¬ Remarkable(assassin, kill templars)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.77
Remarkable(assassin, get away killing)
Evidence: 0.91
¬ Remarkable(assassin, kill)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.49
Plausible(assassin, get away killing)
Evidence: 0.35
¬ Plausible(assassin, is dead)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.44
Typical(assassin, get away killing)
Evidence: 0.45
¬ Typical(assassin, is dead)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.63
Salient(assassin, get away killing)
Evidence: 0.77
¬ Salient(assassin, kill people)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.44
Typical(assassin, get away killing)
Evidence: 0.53
¬ Typical(assassin, kill people)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.49
Plausible(assassin, get away killing)
Evidence: 0.59
¬ Plausible(assassin, kill people)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.63
Salient(assassin, get away killing)
Evidence: 0.77
¬ Salient(assassin, kill templars)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.49
Plausible(assassin, get away killing)
Evidence: 0.68
¬ Plausible(assassin, kill templars)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.44
Typical(assassin, get away killing)
Evidence: 0.70
¬ Typical(assassin, kill templars)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.63
Salient(assassin, get away killing)
Evidence: 0.44
¬ Typical(assassin, get away killing)
Evidence: 0.77
¬ Remarkable(assassin, get away killing)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.49
Plausible(assassin, get away killing)
Evidence: 0.44
¬ Typical(assassin, get away killing)