atm: be located in gaming areas

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be located in gaming areas 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.39
Plausible(atm, be located in gaming areas)
Evidence: 0.35
¬ Salient(atm, be located in gaming areas)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.35
Salient(atm, be located in gaming areas)
Evidence: 0.46
¬ Typical(atm, be located in gaming areas)
Evidence: 0.42
¬ Remarkable(atm, be located in gaming areas)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.39
Plausible(atm, be located in gaming areas)
Evidence: 0.46
¬ Typical(atm, be located in gaming areas)