aussies: get put in eus

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents food
Weight: 0.40
, guy
Weight: 0.40
, rider
Weight: 0.40
, dog
Weight: 0.36
, everyone
Weight: 0.33
Siblings chinese food
Weight: 0.29
, jackson
Weight: 0.29
, mexican food
Weight: 0.29
, justin
Weight: 0.29
, johnson
Weight: 0.29

Related properties

Property Similarity
get put in eus 1.00
get put 0.99
put in eus 0.96
get screwed on video games 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.17
Plausible(aussies, get put in eus)
Evidence: 0.29
¬ Salient(aussies, get put in eus)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.11
Typical(aussies, get put in eus)
Evidence: 0.16
¬ Typical(aussies, put in eus)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.17
Plausible(aussies, get put in eus)
Evidence: 0.17
¬ Plausible(aussies, put in eus)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.67
Remarkable(aussies, get put in eus)
Evidence: 0.53
¬ Remarkable(aussies, put in eus)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.29
Salient(aussies, get put in eus)
Evidence: 0.26
¬ Salient(aussies, put in eus)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.67
Remarkable(aussies, get put in eus)
Evidence: 0.06
¬ Remarkable(aussies, get screwed on video games)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.17
Plausible(aussies, get put in eus)
Evidence: 0.04
¬ Plausible(aussies, get screwed on video games)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.29
Salient(aussies, get put in eus)
Evidence: 0.05
¬ Salient(aussies, get screwed on video games)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.11
Typical(aussies, get put in eus)
Evidence: 0.23
¬ Typical(aussies, get screwed on video games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.29
Salient(aussies, get put in eus)
Evidence: 0.11
¬ Typical(aussies, get put in eus)
Evidence: 0.67
¬ Remarkable(aussies, get put in eus)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.17
Plausible(aussies, get put in eus)
Evidence: 0.11
¬ Typical(aussies, get put in eus)