ax: be used to kill person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.52
, instrument
Weight: 0.50
, item
Weight: 0.48
, thing
Weight: 0.47
Siblings razor blade
Weight: 0.32
, knife
Weight: 0.32
, pocket knife
Weight: 0.32
, spear
Weight: 0.32
, sword
Weight: 0.32

Related properties

Property Similarity
be used to kill person 1.00
be used to kill someone 0.96
be used to kill 0.95
be make for kill person 0.95
kill 0.94
be used to kill others 0.93
be used to kill somebody 0.92
kill live thing 0.89
be used to hurt or kill live thing 0.87
be used to kill cat 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.30
Plausible(weapon, be used to kill person)
Evidence: 0.42
¬ Typical(ax, be used to kill person)
0.47
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.42
¬ Typical(ax, be used to kill person)
0.47
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.35
Plausible(weapon, be used to kill someone)
Evidence: 0.42
¬ Typical(ax, be used to kill person)
0.46
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.34
Plausible(weapon, be make for kill person)
Evidence: 0.42
¬ Typical(ax, be used to kill person)
0.45
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.33
Plausible(weapon, kill)
Evidence: 0.42
¬ Typical(ax, be used to kill person)
0.44
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.42
¬ Typical(ax, be used to kill person)
0.43
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.28
Plausible(weapon, be used to kill others)
Evidence: 0.42
¬ Typical(ax, be used to kill person)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.30
¬ Plausible(weapon, be used to kill person)
0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.28
¬ Plausible(weapon, be used to kill others)
0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.35
¬ Plausible(weapon, be used to kill someone)
0.07
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.34
¬ Plausible(weapon, be make for kill person)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.33
¬ Plausible(weapon, kill)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.33
¬ Plausible(weapon, be used to kill somebody)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.41
¬ Remarkable(weapon, be make for kill person)
0.40
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.39
¬ Remarkable(weapon, be used to kill others)
0.39
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.42
¬ Remarkable(weapon, kill)
0.31
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill person)
0.29
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.96
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.73
¬ Remarkable(weapon, be used to kill someone)
0.29
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.92
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill somebody)
0.22
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.23
¬ Remarkable(sword, kill)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.13
¬ Remarkable(knife, be used to kill cat)
0.10
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.36
¬ Remarkable(sword, be used to kill person)
0.10
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.23
¬ Remarkable(sword, kill live thing)
0.09
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.44
¬ Remarkable(knife, be used to kill)
0.08
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.56
¬ Remarkable(knife, be used to kill person)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.30
Plausible(weapon, be used to kill person)
Evidence: 0.65
Remarkable(ax, be used to kill person)
Evidence: 0.21
¬ Plausible(ax, be used to kill person)
0.39
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.35
Plausible(weapon, be used to kill someone)
Evidence: 0.65
Remarkable(ax, be used to kill person)
Evidence: 0.21
¬ Plausible(ax, be used to kill person)
0.38
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.34
Plausible(weapon, be make for kill person)
Evidence: 0.65
Remarkable(ax, be used to kill person)
Evidence: 0.21
¬ Plausible(ax, be used to kill person)
0.38
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.33
Plausible(weapon, kill)
Evidence: 0.65
Remarkable(ax, be used to kill person)
Evidence: 0.21
¬ Plausible(ax, be used to kill person)
0.37
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.28
Plausible(weapon, be used to kill others)
Evidence: 0.65
Remarkable(ax, be used to kill person)
Evidence: 0.21
¬ Plausible(ax, be used to kill person)
0.37
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.65
Remarkable(ax, be used to kill person)
Evidence: 0.21
¬ Plausible(ax, be used to kill person)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.65
Remarkable(ax, be used to kill person)
Evidence: 0.21
¬ Plausible(ax, be used to kill person)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.56
Remarkable(knife, be used to kill person)
Evidence: 0.13
¬ Plausible(knife, be used to kill person)
0.57
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.36
Remarkable(sword, be used to kill person)
Evidence: 0.12
¬ Plausible(sword, be used to kill person)
0.54
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.44
Remarkable(knife, be used to kill)
Evidence: 0.12
¬ Plausible(knife, be used to kill)
0.49
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.23
Remarkable(sword, kill live thing)
Evidence: 0.14
¬ Plausible(sword, kill live thing)
0.49
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.23
Remarkable(sword, kill)
Evidence: 0.22
¬ Plausible(sword, kill)
0.44
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.13
Remarkable(knife, be used to kill cat)
Evidence: 0.21
¬ Plausible(knife, be used to kill cat)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.70
¬ Salient(ax, be used to kill person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.70
Salient(ax, be used to kill person)
Evidence: 0.42
¬ Typical(ax, be used to kill person)
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, be used to kill person)
Evidence: 0.42
¬ Typical(ax, be used to kill person)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.40
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.30
¬ Typical(weapon, be used to kill someone)
0.40
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.34
¬ Typical(weapon, be used to kill person)
0.37
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.37
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)
0.36
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.38
¬ Typical(weapon, kill)
0.34
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.44
¬ Typical(weapon, be used to kill others)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.54
¬ Typical(sword, kill)
0.08
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.60
¬ Typical(knife, be used to kill person)
0.08
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.63
¬ Typical(sword, be used to kill person)
0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.65
¬ Typical(knife, be used to kill)
0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.66
¬ Typical(sword, kill live thing)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.65
¬ Remarkable(ax, be used to kill person)
Evidence: 0.71
¬ Typical(knife, be used to kill cat)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.42
Typical(ax, be used to kill person)
Evidence: 0.34
¬ Typical(weapon, be used to kill person)
0.39
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.42
Typical(ax, be used to kill person)
Evidence: 0.30
¬ Typical(weapon, be used to kill someone)
0.38
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.42
Typical(ax, be used to kill person)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.36
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.42
Typical(ax, be used to kill person)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.36
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.42
Typical(ax, be used to kill person)
Evidence: 0.38
¬ Typical(weapon, be make for kill person)
0.36
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.42
Typical(ax, be used to kill person)
Evidence: 0.38
¬ Typical(weapon, kill)
0.33
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.42
Typical(ax, be used to kill person)
Evidence: 0.44
¬ Typical(weapon, be used to kill others)