ax: hurt person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.52
, instrument
Weight: 0.50
, item
Weight: 0.48
, thing
Weight: 0.47
Siblings razor blade
Weight: 0.32
, knife
Weight: 0.32
, pocket knife
Weight: 0.32
, spear
Weight: 0.32
, sword
Weight: 0.32

Related properties

Property Similarity
hurt person 1.00
be used to hurt person 0.99
hurt 0.95
hurt you 0.94
hurt victim 0.88
hurt dog 0.88
be used to hurt or kill live thing 0.87
be used to hurt somone 0.85
be used to hurt opponent 0.82
be used to injure 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.98
Plausible(thing, hurt)
Evidence: 0.40
¬ Typical(ax, hurt person)
0.47
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.40
¬ Typical(ax, hurt person)
0.46
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.24
Plausible(weapon, hurt person)
Evidence: 0.40
¬ Typical(ax, hurt person)
0.40
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.20
Plausible(weapon, hurt victim)
Evidence: 0.40
¬ Typical(ax, hurt person)
0.39
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.24
Plausible(weapon, be used to hurt somone)
Evidence: 0.40
¬ Typical(ax, hurt person)
0.37
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.40
¬ Typical(ax, hurt person)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.24
¬ Plausible(weapon, hurt person)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.20
¬ Plausible(weapon, hurt victim)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.24
¬ Plausible(weapon, be used to hurt somone)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.30
¬ Plausible(weapon, be used to injure)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)
0.02
Rule weight: 0.09
Evidence weight: 0.23
Similarity weight: 0.95
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.98
¬ Plausible(thing, hurt)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.43
¬ Remarkable(weapon, hurt victim)
0.32
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.52
¬ Remarkable(weapon, be used to hurt somone)
0.30
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.69
¬ Remarkable(weapon, hurt person)
0.22
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.95
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.87
¬ Remarkable(thing, hurt)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)
0.20
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.87
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.24
¬ Remarkable(knife, hurt dog)
0.08
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.99
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.52
¬ Remarkable(knife, be used to hurt person)
0.08
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.55
¬ Remarkable(knife, hurt)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.75
¬ Remarkable(sword, be used to injure)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.98
Plausible(thing, hurt)
Evidence: 0.69
Remarkable(ax, hurt person)
Evidence: 0.21
¬ Plausible(ax, hurt person)
0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.24
Plausible(weapon, hurt person)
Evidence: 0.69
Remarkable(ax, hurt person)
Evidence: 0.21
¬ Plausible(ax, hurt person)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.69
Remarkable(ax, hurt person)
Evidence: 0.21
¬ Plausible(ax, hurt person)
0.35
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.20
Plausible(weapon, hurt victim)
Evidence: 0.69
Remarkable(ax, hurt person)
Evidence: 0.21
¬ Plausible(ax, hurt person)
0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.24
Plausible(weapon, be used to hurt somone)
Evidence: 0.69
Remarkable(ax, hurt person)
Evidence: 0.21
¬ Plausible(ax, hurt person)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.69
Remarkable(ax, hurt person)
Evidence: 0.21
¬ Plausible(ax, hurt person)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.52
Remarkable(knife, be used to hurt person)
Evidence: 0.15
¬ Plausible(knife, be used to hurt person)
0.54
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.55
Remarkable(knife, hurt)
Evidence: 0.18
¬ Plausible(knife, hurt)
0.46
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.24
Remarkable(knife, hurt dog)
Evidence: 0.21
¬ Plausible(knife, hurt dog)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.75
Remarkable(sword, be used to injure)
Evidence: 0.27
¬ Plausible(sword, be used to injure)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.73
¬ Salient(ax, hurt person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.73
Salient(ax, hurt person)
Evidence: 0.40
¬ Typical(ax, hurt person)
Evidence: 0.69
¬ Remarkable(ax, hurt person)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.21
Plausible(ax, hurt person)
Evidence: 0.40
¬ Typical(ax, hurt person)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.37
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.40
¬ Typical(weapon, hurt person)
0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.32
¬ Typical(weapon, be used to injure)
0.30
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.44
¬ Typical(weapon, be used to hurt somone)
0.29
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.52
¬ Typical(weapon, hurt victim)
0.15
Rule weight: 0.51
Evidence weight: 0.31
Similarity weight: 0.95
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 1.00
¬ Typical(thing, hurt)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.32
¬ Typical(sword, be used to injure)
0.08
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.54
¬ Typical(knife, hurt)
0.08
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.99
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.59
¬ Typical(knife, be used to hurt person)
0.07
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.88
Evidence: 0.69
¬ Remarkable(ax, hurt person)
Evidence: 0.61
¬ Typical(knife, hurt dog)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.40
Typical(ax, hurt person)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.40
Typical(ax, hurt person)
Evidence: 0.40
¬ Typical(weapon, hurt person)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.40
Typical(ax, hurt person)
Evidence: 0.32
¬ Typical(weapon, be used to injure)
0.30
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.40
Typical(ax, hurt person)
Evidence: 0.44
¬ Typical(weapon, be used to hurt somone)
0.29
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.40
Typical(ax, hurt person)
Evidence: 0.52
¬ Typical(weapon, hurt victim)
0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 0.95
Evidence: 0.40
Typical(ax, hurt person)
Evidence: 1.00
¬ Typical(thing, hurt)