badminton: be popular in olympics

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.66
, game
Weight: 0.59
, thing
Weight: 0.56
, activity
Weight: 0.55
, event
Weight: 0.51
Siblings table tennis
Weight: 0.65
, tennis
Weight: 0.36
, tennis racket
Weight: 0.36
, snooker
Weight: 0.36
, squash
Weight: 0.36

Related properties

Property Similarity
be popular in olympics 1.00
be popular in denmark 0.79
be popular in indonesia 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(badminton, be popular in olympics)
Evidence: 0.98
¬ Salient(badminton, be popular in olympics)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Salient(badminton, be popular in olympics)
Evidence: 0.92
¬ Salient(badminton, be popular in denmark)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.95
Typical(badminton, be popular in olympics)
Evidence: 0.88
¬ Typical(badminton, be popular in denmark)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Salient(badminton, be popular in olympics)
Evidence: 0.94
¬ Salient(badminton, be popular in indonesia)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.93
Plausible(badminton, be popular in olympics)
Evidence: 0.84
¬ Plausible(badminton, be popular in denmark)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Typical(badminton, be popular in olympics)
Evidence: 0.91
¬ Typical(badminton, be popular in indonesia)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.93
Plausible(badminton, be popular in olympics)
Evidence: 0.87
¬ Plausible(badminton, be popular in indonesia)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.70
Remarkable(badminton, be popular in olympics)
Evidence: 0.67
¬ Remarkable(badminton, be popular in denmark)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.70
Remarkable(badminton, be popular in olympics)
Evidence: 0.67
¬ Remarkable(badminton, be popular in indonesia)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Salient(badminton, be popular in olympics)
Evidence: 0.95
¬ Typical(badminton, be popular in olympics)
Evidence: 0.70
¬ Remarkable(badminton, be popular in olympics)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(badminton, be popular in olympics)
Evidence: 0.95
¬ Typical(badminton, be popular in olympics)