banjo: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.74
, instrument
Weight: 0.67
, guitar
Weight: 0.65
, folk music
Weight: 0.52
Siblings acoustic guitar
Weight: 0.40
, harmonica
Weight: 0.40
, percussion instrument
Weight: 0.40
, bass guitar
Weight: 0.39
, electric guitar
Weight: 0.39

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be much fun 0.89
be fun to learn to play 0.89
be used to do something useful 0.80
be used to make something easy 0.79
play lot of music 0.78
be used to drive person crazy with it noise 0.78
be used to make music and enjoyment 0.78
be used to learn to play music 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.67
Plausible(instrument, be used to do something useful)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)
0.37
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.64
Plausible(musical instrument, be used to make music and enjoyment)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)
0.26
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.35
Plausible(instrument, be used to make something easy)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)
0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.20
Plausible(instrument, play lot of music)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)
0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.21
Plausible(musical instrument, be used to learn to play music)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)
0.19
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.96
Evidence: 0.11
Plausible(guitar, be used to fun)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)
0.15
Rule weight: 0.66
Evidence weight: 0.26
Similarity weight: 0.89
Evidence: 0.07
Plausible(guitar, be fun to learn to play)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.11
¬ Plausible(guitar, be used to fun)
0.08
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.07
¬ Plausible(guitar, be fun to learn to play)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.20
¬ Plausible(instrument, play lot of music)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.21
¬ Plausible(musical instrument, be used to learn to play music)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.35
¬ Plausible(instrument, be used to make something easy)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.64
¬ Plausible(musical instrument, be used to make music and enjoyment)
0.03
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.80
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.67
¬ Plausible(instrument, be used to do something useful)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.96
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.67
¬ Remarkable(guitar, be used to fun)
0.27
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.89
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.74
¬ Remarkable(guitar, be fun to learn to play)
0.25
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.73
¬ Remarkable(instrument, be used to do something useful)
0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.74
¬ Remarkable(instrument, be used to make something easy)
0.22
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.81
¬ Remarkable(instrument, play lot of music)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.87
¬ Remarkable(musical instrument, be used to make music and enjoyment)
0.19
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.90
¬ Remarkable(musical instrument, be used to learn to play music)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.26
¬ Remarkable(harmonica, be used to drive person crazy with it noise)
0.08
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.65
¬ Remarkable(acoustic guitar, be used to have fun)
0.07
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.89
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.68
¬ Remarkable(electric guitar, be much fun)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.11
Plausible(guitar, be used to fun)
Evidence: 0.64
Remarkable(banjo, be used to have fun)
Evidence: 0.03
¬ Plausible(banjo, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.07
Plausible(guitar, be fun to learn to play)
Evidence: 0.64
Remarkable(banjo, be used to have fun)
Evidence: 0.03
¬ Plausible(banjo, be used to have fun)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.67
Plausible(instrument, be used to do something useful)
Evidence: 0.64
Remarkable(banjo, be used to have fun)
Evidence: 0.03
¬ Plausible(banjo, be used to have fun)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.35
Plausible(instrument, be used to make something easy)
Evidence: 0.64
Remarkable(banjo, be used to have fun)
Evidence: 0.03
¬ Plausible(banjo, be used to have fun)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.64
Plausible(musical instrument, be used to make music and enjoyment)
Evidence: 0.64
Remarkable(banjo, be used to have fun)
Evidence: 0.03
¬ Plausible(banjo, be used to have fun)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.20
Plausible(instrument, play lot of music)
Evidence: 0.64
Remarkable(banjo, be used to have fun)
Evidence: 0.03
¬ Plausible(banjo, be used to have fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.21
Plausible(musical instrument, be used to learn to play music)
Evidence: 0.64
Remarkable(banjo, be used to have fun)
Evidence: 0.03
¬ Plausible(banjo, be used to have fun)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.65
Remarkable(acoustic guitar, be used to have fun)
Evidence: 0.03
¬ Plausible(acoustic guitar, be used to have fun)
0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.68
Remarkable(electric guitar, be much fun)
Evidence: 0.03
¬ Plausible(electric guitar, be much fun)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.26
Remarkable(harmonica, be used to drive person crazy with it noise)
Evidence: 0.05
¬ Plausible(harmonica, be used to drive person crazy with it noise)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.57
¬ Salient(banjo, be used to have fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.57
Salient(banjo, be used to have fun)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 1.00
Evidence: 0.03
Plausible(banjo, be used to have fun)
Evidence: 0.80
¬ Typical(banjo, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.15
¬ Typical(instrument, be used to do something useful)
0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.12
¬ Typical(musical instrument, be used to make music and enjoyment)
0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.29
¬ Typical(instrument, be used to make something easy)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.30
¬ Typical(musical instrument, be used to learn to play music)
0.31
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.96
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.56
¬ Typical(guitar, be used to fun)
0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.39
¬ Typical(instrument, play lot of music)
0.28
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.89
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.58
¬ Typical(guitar, be fun to learn to play)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.81
¬ Typical(acoustic guitar, be used to have fun)
0.06
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.89
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.77
¬ Typical(electric guitar, be much fun)
0.05
Rule weight: 0.14
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(banjo, be used to have fun)
Evidence: 0.85
¬ Typical(harmonica, be used to drive person crazy with it noise)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.80
Typical(banjo, be used to have fun)
Evidence: 0.56
¬ Typical(guitar, be used to fun)
0.38
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.80
Typical(banjo, be used to have fun)
Evidence: 0.58
¬ Typical(guitar, be fun to learn to play)
0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.80
Typical(banjo, be used to have fun)
Evidence: 0.15
¬ Typical(instrument, be used to do something useful)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.80
Typical(banjo, be used to have fun)
Evidence: 0.12
¬ Typical(musical instrument, be used to make music and enjoyment)
0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.80
Typical(banjo, be used to have fun)
Evidence: 0.29
¬ Typical(instrument, be used to make something easy)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.80
Typical(banjo, be used to have fun)
Evidence: 0.30
¬ Typical(musical instrument, be used to learn to play music)
0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.80
Typical(banjo, be used to have fun)
Evidence: 0.39
¬ Typical(instrument, play lot of music)