barrel: be in even game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents container
Weight: 0.62
, store
Weight: 0.58
, detail
Weight: 0.57
, obstacle
Weight: 0.56
Siblings breech
Weight: 0.40
, rifling
Weight: 0.36
, gas tank
Weight: 0.32
, wine bottle
Weight: 0.32
, cup
Weight: 0.31

Related properties

Property Similarity
be in even game 1.00
be in game 0.95
get games 0.87
is games 0.85
get video games 0.83
sell early game 0.83
be without bottle opener 0.77
protect football players 0.76
play same music 0.75
playing awful music 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.60
Plausible(store, get video games)
Evidence: 0.76
¬ Typical(barrel, be in even game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.77
Plausible(barrel, be in even game)
Evidence: 0.60
¬ Plausible(store, get video games)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.75
¬ Remarkable(barrel, be in even game)
Evidence: 0.38
¬ Remarkable(store, get video games)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(barrel, be in even game)
Evidence: 0.08
¬ Remarkable(wine bottle, be without bottle opener)
0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(barrel, be in even game)
Evidence: 0.89
¬ Remarkable(cup, is games)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.60
Plausible(store, get video games)
Evidence: 0.75
Remarkable(barrel, be in even game)
Evidence: 0.77
¬ Plausible(barrel, be in even game)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.77
Plausible(barrel, be in even game)
Evidence: 0.89
Remarkable(cup, is games)
Evidence: 0.36
¬ Plausible(cup, is games)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.77
Plausible(barrel, be in even game)
Evidence: 0.08
Remarkable(wine bottle, be without bottle opener)
Evidence: 0.09
¬ Plausible(wine bottle, be without bottle opener)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.77
Plausible(barrel, be in even game)
Evidence: 0.89
¬ Salient(barrel, be in even game)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.89
Salient(barrel, be in even game)
Evidence: 0.89
¬ Salient(barrel, be in game)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.77
Plausible(barrel, be in even game)
Evidence: 0.78
¬ Plausible(barrel, be in game)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.75
Remarkable(barrel, be in even game)
Evidence: 0.74
¬ Remarkable(barrel, be in game)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.76
Typical(barrel, be in even game)
Evidence: 0.78
¬ Typical(barrel, be in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Salient(barrel, be in even game)
Evidence: 0.76
¬ Typical(barrel, be in even game)
Evidence: 0.75
¬ Remarkable(barrel, be in even game)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.77
Plausible(barrel, be in even game)
Evidence: 0.76
¬ Typical(barrel, be in even game)

Typicality and Rermarkability incompatibility between a parent and a child

0.18
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.75
¬ Remarkable(barrel, be in even game)
Evidence: 0.75
¬ Typical(store, get video games)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(barrel, be in even game)
Evidence: 0.18
¬ Typical(cup, is games)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(barrel, be in even game)
Evidence: 0.33
¬ Typical(wine bottle, be without bottle opener)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.76
Typical(barrel, be in even game)
Evidence: 0.75
¬ Typical(store, get video games)