barrel: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents container
Weight: 0.62
, store
Weight: 0.58
, detail
Weight: 0.57
, obstacle
Weight: 0.56
Siblings breech
Weight: 0.40
, rifling
Weight: 0.36
, gas tank
Weight: 0.32
, wine bottle
Weight: 0.32
, cup
Weight: 0.31

Related properties

Property Similarity
be in game 1.00
be in even game 0.95
is games 0.88
get games 0.88
sell early game 0.84
get video games 0.83
protect football players 0.78
be without bottle opener 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.60
Plausible(store, get video games)
Evidence: 0.78
¬ Typical(barrel, be in game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.78
Plausible(barrel, be in game)
Evidence: 0.60
¬ Plausible(store, get video games)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(barrel, be in game)
Evidence: 0.38
¬ Remarkable(store, get video games)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(barrel, be in game)
Evidence: 0.08
¬ Remarkable(wine bottle, be without bottle opener)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.88
Evidence: 0.74
¬ Remarkable(barrel, be in game)
Evidence: 0.89
¬ Remarkable(cup, is games)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.60
Plausible(store, get video games)
Evidence: 0.74
Remarkable(barrel, be in game)
Evidence: 0.78
¬ Plausible(barrel, be in game)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.78
Plausible(barrel, be in game)
Evidence: 0.89
Remarkable(cup, is games)
Evidence: 0.36
¬ Plausible(cup, is games)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.78
Plausible(barrel, be in game)
Evidence: 0.08
Remarkable(wine bottle, be without bottle opener)
Evidence: 0.09
¬ Plausible(wine bottle, be without bottle opener)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.78
Plausible(barrel, be in game)
Evidence: 0.89
¬ Salient(barrel, be in game)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.89
Salient(barrel, be in game)
Evidence: 0.89
¬ Salient(barrel, be in even game)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.78
Plausible(barrel, be in game)
Evidence: 0.77
¬ Plausible(barrel, be in even game)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.78
Typical(barrel, be in game)
Evidence: 0.76
¬ Typical(barrel, be in even game)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.74
Remarkable(barrel, be in game)
Evidence: 0.75
¬ Remarkable(barrel, be in even game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Salient(barrel, be in game)
Evidence: 0.78
¬ Typical(barrel, be in game)
Evidence: 0.74
¬ Remarkable(barrel, be in game)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.78
Plausible(barrel, be in game)
Evidence: 0.78
¬ Typical(barrel, be in game)

Typicality and Rermarkability incompatibility between a parent and a child

0.19
Rule weight: 0.51
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(barrel, be in game)
Evidence: 0.75
¬ Typical(store, get video games)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.74
¬ Remarkable(barrel, be in game)
Evidence: 0.18
¬ Typical(cup, is games)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(barrel, be in game)
Evidence: 0.33
¬ Typical(wine bottle, be without bottle opener)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.78
Typical(barrel, be in game)
Evidence: 0.75
¬ Typical(store, get video games)