basement: be used to play hide and seek

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.65
, space
Weight: 0.65
, floor
Weight: 0.65
, area
Weight: 0.62
, attic
Weight: 0.61
Siblings cellar
Weight: 0.36
, locker room
Weight: 0.36
, hallway
Weight: 0.36
, top floor
Weight: 0.35
, stairwell
Weight: 0.35

Related properties

Property Similarity
be used to play hide and seek 1.00
be used to hide thing 0.85
be used to hide body 0.83
be used to hide dead relative 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.12
Rule weight: 0.66
Evidence weight: 0.21
Similarity weight: 0.83
Evidence: 0.08
Plausible(attic, be used to hide body)
Evidence: 0.85
¬ Typical(basement, be used to play hide and seek)
0.12
Rule weight: 0.66
Evidence weight: 0.21
Similarity weight: 0.85
Evidence: 0.07
Plausible(place, be used to hide thing)
Evidence: 0.85
¬ Typical(basement, be used to play hide and seek)
0.09
Rule weight: 0.66
Evidence weight: 0.17
Similarity weight: 0.78
Evidence: 0.03
Plausible(attic, be used to hide dead relative)
Evidence: 0.85
¬ Typical(basement, be used to play hide and seek)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.03
Plausible(basement, be used to play hide and seek)
Evidence: 0.07
¬ Plausible(place, be used to hide thing)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.03
Plausible(basement, be used to play hide and seek)
Evidence: 0.08
¬ Plausible(attic, be used to hide body)
0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.03
Plausible(basement, be used to play hide and seek)
Evidence: 0.03
¬ Plausible(attic, be used to hide dead relative)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.61
¬ Remarkable(basement, be used to play hide and seek)
Evidence: 0.41
¬ Remarkable(place, be used to hide thing)
0.28
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(basement, be used to play hide and seek)
Evidence: 0.66
¬ Remarkable(attic, be used to hide body)
0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(basement, be used to play hide and seek)
Evidence: 0.67
¬ Remarkable(attic, be used to hide dead relative)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.07
Plausible(place, be used to hide thing)
Evidence: 0.61
Remarkable(basement, be used to play hide and seek)
Evidence: 0.03
¬ Plausible(basement, be used to play hide and seek)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.08
Plausible(attic, be used to hide body)
Evidence: 0.61
Remarkable(basement, be used to play hide and seek)
Evidence: 0.03
¬ Plausible(basement, be used to play hide and seek)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.03
Plausible(attic, be used to hide dead relative)
Evidence: 0.61
Remarkable(basement, be used to play hide and seek)
Evidence: 0.03
¬ Plausible(basement, be used to play hide and seek)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.03
Plausible(basement, be used to play hide and seek)
Evidence: 0.49
¬ Salient(basement, be used to play hide and seek)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.49
Salient(basement, be used to play hide and seek)
Evidence: 0.85
¬ Typical(basement, be used to play hide and seek)
Evidence: 0.61
¬ Remarkable(basement, be used to play hide and seek)

Typical implies Plausible

0.08
Rule weight: 0.48
Evidence weight: 0.17
Similarity weight: 1.00
Evidence: 0.03
Plausible(basement, be used to play hide and seek)
Evidence: 0.85
¬ Typical(basement, be used to play hide and seek)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.61
¬ Remarkable(basement, be used to play hide and seek)
Evidence: 0.61
¬ Typical(attic, be used to hide body)
0.24
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.85
Evidence: 0.61
¬ Remarkable(basement, be used to play hide and seek)
Evidence: 0.72
¬ Typical(place, be used to hide thing)
0.21
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.61
¬ Remarkable(basement, be used to play hide and seek)
Evidence: 0.79
¬ Typical(attic, be used to hide dead relative)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.85
Typical(basement, be used to play hide and seek)
Evidence: 0.72
¬ Typical(place, be used to hide thing)
0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.85
Typical(basement, be used to play hide and seek)
Evidence: 0.61
¬ Typical(attic, be used to hide body)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Typical(basement, be used to play hide and seek)
Evidence: 0.79
¬ Typical(attic, be used to hide dead relative)