bat: be used to beat somebody up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.65
, wild animal
Weight: 0.61
, thing
Weight: 0.60
, enemy
Weight: 0.60
, player
Weight: 0.58
Siblings vampire bat
Weight: 0.73
, baseball player
Weight: 0.34
, tree frog
Weight: 0.34
, baseball game
Weight: 0.34
, monkey
Weight: 0.34

Related properties

Property Similarity
be used to beat somebody up 1.00
be used to beat someone up 0.98
try to beat each other 0.85
shout when they lose game 0.80
eat dirt if you make them 0.77
be happen without your know 0.76
be used to defend yourself against intruder 0.75
side against you 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.45
¬ Typical(bat, be used to beat somebody up)
0.35
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.45
¬ Typical(bat, be used to beat somebody up)
0.33
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.24
Plausible(enemy, side against you)
Evidence: 0.45
¬ Typical(bat, be used to beat somebody up)
0.31
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.45
¬ Typical(bat, be used to beat somebody up)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.07
¬ Plausible(player, shout when they lose game)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.16
¬ Plausible(player, try to beat each other)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.24
¬ Plausible(enemy, side against you)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.40
¬ Remarkable(player, shout when they lose game)
0.36
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.34
¬ Remarkable(enemy, side against you)
0.35
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.63
¬ Remarkable(player, try to beat each other)
0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.12
¬ Remarkable(monkey, eat dirt if you make them)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.47
Remarkable(bat, be used to beat somebody up)
Evidence: 0.24
¬ Plausible(bat, be used to beat somebody up)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.47
Remarkable(bat, be used to beat somebody up)
Evidence: 0.24
¬ Plausible(bat, be used to beat somebody up)
0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.47
Remarkable(bat, be used to beat somebody up)
Evidence: 0.24
¬ Plausible(bat, be used to beat somebody up)
0.28
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.24
Plausible(enemy, side against you)
Evidence: 0.47
Remarkable(bat, be used to beat somebody up)
Evidence: 0.24
¬ Plausible(bat, be used to beat somebody up)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.12
Remarkable(monkey, eat dirt if you make them)
Evidence: 0.15
¬ Plausible(monkey, eat dirt if you make them)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.57
¬ Salient(bat, be used to beat somebody up)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.24
¬ Plausible(bat, be used to beat someone up)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.57
Salient(bat, be used to beat somebody up)
Evidence: 0.56
¬ Salient(bat, be used to beat someone up)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.45
Typical(bat, be used to beat somebody up)
Evidence: 0.45
¬ Typical(bat, be used to beat someone up)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.98
Evidence: 0.47
Remarkable(bat, be used to beat somebody up)
Evidence: 0.50
¬ Remarkable(bat, be used to beat someone up)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.57
Salient(bat, be used to beat somebody up)
Evidence: 0.23
¬ Salient(bat, be used to defend yourself against intruder)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.47
Remarkable(bat, be used to beat somebody up)
Evidence: 0.23
¬ Remarkable(bat, be used to defend yourself against intruder)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.45
Typical(bat, be used to beat somebody up)
Evidence: 0.62
¬ Typical(bat, be used to defend yourself against intruder)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.68
¬ Plausible(bat, be used to defend yourself against intruder)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.57
Salient(bat, be used to beat somebody up)
Evidence: 0.45
¬ Typical(bat, be used to beat somebody up)
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.24
Plausible(bat, be used to beat somebody up)
Evidence: 0.45
¬ Typical(bat, be used to beat somebody up)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.49
¬ Typical(player, try to beat each other)
0.30
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.48
¬ Typical(enemy, side against you)
0.27
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.70
¬ Typical(player, shout when they lose game)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.47
¬ Remarkable(bat, be used to beat somebody up)
Evidence: 0.77
¬ Typical(monkey, eat dirt if you make them)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.45
Typical(bat, be used to beat somebody up)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.30
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.45
Typical(bat, be used to beat somebody up)
Evidence: 0.49
¬ Typical(player, try to beat each other)
0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.45
Typical(bat, be used to beat somebody up)
Evidence: 0.48
¬ Typical(enemy, side against you)
0.24
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.45
Typical(bat, be used to beat somebody up)
Evidence: 0.70
¬ Typical(player, shout when they lose game)