bat: be used to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.65
, wild animal
Weight: 0.61
, thing
Weight: 0.60
, enemy
Weight: 0.60
, player
Weight: 0.58
Siblings vampire bat
Weight: 0.73
, baseball player
Weight: 0.34
, tree frog
Weight: 0.34
, baseball game
Weight: 0.34
, monkey
Weight: 0.34

Related properties

Property Similarity
be used to play with 1.00
play 0.93
be used to play baseball 0.81
continue play 0.81
be require for play baseball 0.80
try to beat each other 0.78
participate in game 0.78
shout when they lose game 0.77
even score 0.76
be used to beat someone up 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.76
Plausible(player, play)
Evidence: 0.51
¬ Typical(bat, be used to play with)
0.45
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.75
Plausible(player, participate in game)
Evidence: 0.51
¬ Typical(bat, be used to play with)
0.42
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.58
Plausible(player, continue play)
Evidence: 0.51
¬ Typical(bat, be used to play with)
0.31
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.26
Plausible(player, even score)
Evidence: 0.51
¬ Typical(bat, be used to play with)
0.30
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.51
¬ Typical(bat, be used to play with)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.51
¬ Typical(bat, be used to play with)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.07
¬ Plausible(player, shout when they lose game)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.16
¬ Plausible(player, try to beat each other)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.26
¬ Plausible(player, even score)
0.04
Rule weight: 0.09
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.58
¬ Plausible(player, continue play)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.93
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.76
¬ Plausible(player, play)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.75
¬ Plausible(player, participate in game)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.40
¬ Remarkable(player, shout when they lose game)
0.30
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.93
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.77
¬ Remarkable(player, play)
0.29
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.63
¬ Remarkable(player, try to beat each other)
0.29
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.66
¬ Remarkable(player, continue play)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.62
¬ Remarkable(player, even score)
0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.73
¬ Remarkable(player, participate in game)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.32
¬ Remarkable(monkey, play)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.76
Plausible(player, play)
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.16
¬ Plausible(bat, be used to play with)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.58
Plausible(player, continue play)
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.16
¬ Plausible(bat, be used to play with)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.75
Plausible(player, participate in game)
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.16
¬ Plausible(bat, be used to play with)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.16
¬ Plausible(bat, be used to play with)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.16
¬ Plausible(bat, be used to play with)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.26
Plausible(player, even score)
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.16
¬ Plausible(bat, be used to play with)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.32
Remarkable(monkey, play)
Evidence: 0.40
¬ Plausible(monkey, play)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.55
¬ Salient(bat, be used to play with)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.12
¬ Plausible(bat, be require for play baseball)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.14
¬ Plausible(bat, be used to play baseball)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.55
Salient(bat, be used to play with)
Evidence: 0.39
¬ Salient(bat, be require for play baseball)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.47
¬ Typical(bat, be used to play baseball)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.24
¬ Plausible(bat, be used to beat someone up)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.55
Salient(bat, be used to play with)
Evidence: 0.56
¬ Salient(bat, be used to play baseball)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.50
¬ Remarkable(bat, be used to beat someone up)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.45
¬ Typical(bat, be used to beat someone up)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.61
¬ Remarkable(bat, be require for play baseball)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.55
¬ Typical(bat, be require for play baseball)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.55
Salient(bat, be used to play with)
Evidence: 0.56
¬ Salient(bat, be used to beat someone up)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.58
Remarkable(bat, be used to play with)
Evidence: 0.75
¬ Remarkable(bat, be used to play baseball)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.55
Salient(bat, be used to play with)
Evidence: 0.51
¬ Typical(bat, be used to play with)
Evidence: 0.58
¬ Remarkable(bat, be used to play with)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.16
Plausible(bat, be used to play with)
Evidence: 0.51
¬ Typical(bat, be used to play with)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.10
¬ Typical(player, play)
0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.12
¬ Typical(player, participate in game)
0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.20
¬ Typical(player, continue play)
0.30
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.39
¬ Typical(player, even score)
0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.49
¬ Typical(player, try to beat each other)
0.23
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.70
¬ Typical(player, shout when they lose game)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.58
¬ Remarkable(bat, be used to play with)
Evidence: 0.60
¬ Typical(monkey, play)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.10
¬ Typical(player, play)
0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.12
¬ Typical(player, participate in game)
0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.20
¬ Typical(player, continue play)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.39
¬ Typical(player, even score)
0.29
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.49
¬ Typical(player, try to beat each other)
0.25
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.51
Typical(bat, be used to play with)
Evidence: 0.70
¬ Typical(player, shout when they lose game)