bath: be bad for tattoos

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.60
, town
Weight: 0.59
, service
Weight: 0.59
, feature
Weight: 0.57
, item
Weight: 0.57
Siblings bedroom
Weight: 0.65
, laundry room
Weight: 0.36
, bathroom
Weight: 0.34
, hotel room
Weight: 0.34
, master bedroom
Weight: 0.34

Related properties

Property Similarity
be bad for tattoos 1.00
be bad for skin 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(bath, be bad for tattoos)
Evidence: 0.05
¬ Salient(bath, be bad for tattoos)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.04
Remarkable(bath, be bad for tattoos)
Evidence: 0.14
¬ Remarkable(bath, be bad for skin)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.05
Salient(bath, be bad for tattoos)
Evidence: 0.15
¬ Salient(bath, be bad for skin)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.04
Plausible(bath, be bad for tattoos)
Evidence: 0.15
¬ Plausible(bath, be bad for skin)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.25
Typical(bath, be bad for tattoos)
Evidence: 0.42
¬ Typical(bath, be bad for skin)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(bath, be bad for tattoos)
Evidence: 0.25
¬ Typical(bath, be bad for tattoos)
Evidence: 0.04
¬ Remarkable(bath, be bad for tattoos)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.04
Plausible(bath, be bad for tattoos)
Evidence: 0.25
¬ Typical(bath, be bad for tattoos)