bath: be used to feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.60
, town
Weight: 0.59
, service
Weight: 0.59
, feature
Weight: 0.57
, item
Weight: 0.57
Siblings bedroom
Weight: 0.65
, laundry room
Weight: 0.36
, bathroom
Weight: 0.34
, hotel room
Weight: 0.34
, master bedroom
Weight: 0.34

Related properties

Property Similarity
be used to feel good 1.00
be relax when you feel stress 0.83
be used to do thing in 0.81
be used to make love 0.78
be used to go in it 0.78
make you safe 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.42
Plausible(room, be used to do thing in)
Evidence: 0.60
¬ Typical(bath, be used to feel good)
0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.43
Plausible(room, be used to go in it)
Evidence: 0.60
¬ Typical(bath, be used to feel good)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.22
Plausible(room, make you safe)
Evidence: 0.60
¬ Typical(bath, be used to feel good)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.16
Plausible(bath, be used to feel good)
Evidence: 0.22
¬ Plausible(room, make you safe)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.16
Plausible(bath, be used to feel good)
Evidence: 0.42
¬ Plausible(room, be used to do thing in)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.16
Plausible(bath, be used to feel good)
Evidence: 0.43
¬ Plausible(room, be used to go in it)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.66
¬ Remarkable(room, be used to do thing in)
0.36
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.53
¬ Remarkable(room, make you safe)
0.34
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.69
¬ Remarkable(room, be used to go in it)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.58
¬ Remarkable(master bedroom, be used to make love)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.42
Plausible(room, be used to do thing in)
Evidence: 0.34
Remarkable(bath, be used to feel good)
Evidence: 0.16
¬ Plausible(bath, be used to feel good)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.43
Plausible(room, be used to go in it)
Evidence: 0.34
Remarkable(bath, be used to feel good)
Evidence: 0.16
¬ Plausible(bath, be used to feel good)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.22
Plausible(room, make you safe)
Evidence: 0.34
Remarkable(bath, be used to feel good)
Evidence: 0.16
¬ Plausible(bath, be used to feel good)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.16
Plausible(bath, be used to feel good)
Evidence: 0.58
Remarkable(master bedroom, be used to make love)
Evidence: 0.07
¬ Plausible(master bedroom, be used to make love)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.16
Plausible(bath, be used to feel good)
Evidence: 0.44
¬ Salient(bath, be used to feel good)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.44
Salient(bath, be used to feel good)
Evidence: 0.17
¬ Salient(bath, be relax when you feel stress)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.34
Remarkable(bath, be used to feel good)
Evidence: 0.18
¬ Remarkable(bath, be relax when you feel stress)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.16
Plausible(bath, be used to feel good)
Evidence: 0.18
¬ Plausible(bath, be relax when you feel stress)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.60
Typical(bath, be used to feel good)
Evidence: 0.68
¬ Typical(bath, be relax when you feel stress)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.44
Salient(bath, be used to feel good)
Evidence: 0.60
¬ Typical(bath, be used to feel good)
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.16
Plausible(bath, be used to feel good)
Evidence: 0.60
¬ Typical(bath, be used to feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.26
¬ Typical(room, be used to do thing in)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.25
¬ Typical(room, be used to go in it)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.47
¬ Typical(room, make you safe)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.34
¬ Remarkable(bath, be used to feel good)
Evidence: 0.64
¬ Typical(master bedroom, be used to make love)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.60
Typical(bath, be used to feel good)
Evidence: 0.26
¬ Typical(room, be used to do thing in)
0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.60
Typical(bath, be used to feel good)
Evidence: 0.25
¬ Typical(room, be used to go in it)
0.30
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.60
Typical(bath, be used to feel good)
Evidence: 0.47
¬ Typical(room, make you safe)