bathe: causes you use soap

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.38
, thing
Weight: 0.36
, word
Weight: 0.25
Siblings wash cloth
Weight: 0.28
, pee
Weight: 0.28
, shower head
Weight: 0.28
, vomit
Weight: 0.27
, shower curtain
Weight: 0.27

Related properties

Property Similarity
causes you use soap 1.00
requires use soap 0.97
requires use soap and water 0.94
requires get soap 0.94
be used to use with soap and water 0.94
requires make some soap 0.93
requires get wet and use soap 0.92
requires water and soap 0.92
be used to soap dirt off 0.87
be used to wash person 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.21
¬ Remarkable(bathe, causes you use soap)
Evidence: 0.57
¬ Remarkable(wash cloth, be used to use with soap and water)
0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(bathe, causes you use soap)
Evidence: 0.80
¬ Remarkable(wash cloth, be used to wash person)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.57
Remarkable(wash cloth, be used to use with soap and water)
Evidence: 0.14
¬ Plausible(wash cloth, be used to use with soap and water)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.80
Remarkable(wash cloth, be used to wash person)
Evidence: 0.17
¬ Plausible(wash cloth, be used to wash person)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.15
¬ Salient(bathe, causes you use soap)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.66
Typical(bathe, causes you use soap)
Evidence: 0.14
¬ Typical(bathe, requires use soap and water)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.66
Typical(bathe, causes you use soap)
Evidence: 0.09
¬ Typical(bathe, requires water and soap)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.66
Typical(bathe, causes you use soap)
Evidence: 0.15
¬ Typical(bathe, requires get wet and use soap)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.66
Typical(bathe, causes you use soap)
Evidence: 0.37
¬ Typical(bathe, requires use soap)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.07
¬ Salient(bathe, be used to soap dirt off)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.16
¬ Salient(bathe, requires make some soap)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.34
¬ Plausible(bathe, be used to soap dirt off)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.21
Remarkable(bathe, causes you use soap)
Evidence: 0.20
¬ Remarkable(bathe, requires make some soap)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.21
Remarkable(bathe, causes you use soap)
Evidence: 0.14
¬ Remarkable(bathe, be used to soap dirt off)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.22
¬ Salient(bathe, requires get soap)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.68
¬ Plausible(bathe, requires use soap and water)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.69
¬ Plausible(bathe, requires get soap)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.67
¬ Plausible(bathe, requires get wet and use soap)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.66
Typical(bathe, causes you use soap)
Evidence: 0.62
¬ Typical(bathe, requires get soap)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.82
¬ Plausible(bathe, requires use soap)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.72
¬ Plausible(bathe, requires make some soap)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.66
Typical(bathe, causes you use soap)
Evidence: 0.65
¬ Typical(bathe, requires make some soap)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.21
Remarkable(bathe, causes you use soap)
Evidence: 0.30
¬ Remarkable(bathe, requires get soap)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.66
Typical(bathe, causes you use soap)
Evidence: 0.54
¬ Typical(bathe, be used to soap dirt off)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.80
¬ Plausible(bathe, requires water and soap)
0.51
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.97
Evidence: 0.21
Remarkable(bathe, causes you use soap)
Evidence: 0.48
¬ Remarkable(bathe, requires use soap)
0.46
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.97
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.53
¬ Salient(bathe, requires use soap)
0.30
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.92
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.72
¬ Salient(bathe, requires get wet and use soap)
0.25
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.94
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.81
¬ Salient(bathe, requires use soap and water)
0.25
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.92
Evidence: 0.21
Remarkable(bathe, causes you use soap)
Evidence: 0.86
¬ Remarkable(bathe, requires get wet and use soap)
0.24
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.92
Evidence: 0.21
Remarkable(bathe, causes you use soap)
Evidence: 0.87
¬ Remarkable(bathe, requires water and soap)
0.24
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.94
Evidence: 0.21
Remarkable(bathe, causes you use soap)
Evidence: 0.88
¬ Remarkable(bathe, requires use soap and water)
0.18
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.92
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.91
¬ Salient(bathe, requires water and soap)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.15
Salient(bathe, causes you use soap)
Evidence: 0.66
¬ Typical(bathe, causes you use soap)
Evidence: 0.21
¬ Remarkable(bathe, causes you use soap)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.72
Plausible(bathe, causes you use soap)
Evidence: 0.66
¬ Typical(bathe, causes you use soap)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.21
¬ Remarkable(bathe, causes you use soap)
Evidence: 0.55
¬ Typical(wash cloth, be used to use with soap and water)
0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.21
¬ Remarkable(bathe, causes you use soap)
Evidence: 0.41
¬ Typical(wash cloth, be used to wash person)