battle: be at video game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.68
, issue
Weight: 0.62
, scene
Weight: 0.59
, challenge
Weight: 0.59
Siblings wilderness
Weight: 0.59
, midway
Weight: 0.58
, survival
Weight: 0.56
, fight
Weight: 0.35

Related properties

Property Similarity
be at video game 1.00
be at movie or play 0.77
be at hockey game 0.77
occur at hockey game between player 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.10
Rule weight: 0.66
Evidence weight: 0.20
Similarity weight: 0.77
Evidence: 0.08
Plausible(scene, be at movie or play)
Evidence: 0.88
¬ Typical(battle, be at video game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.16
Plausible(battle, be at video game)
Evidence: 0.08
¬ Plausible(scene, be at movie or play)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(battle, be at video game)
Evidence: 0.63
¬ Remarkable(scene, be at movie or play)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(battle, be at video game)
Evidence: 0.17
¬ Remarkable(fight, be at hockey game)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.03
¬ Remarkable(battle, be at video game)
Evidence: 0.40
¬ Remarkable(fight, occur at hockey game between player)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.08
Plausible(scene, be at movie or play)
Evidence: 0.03
Remarkable(battle, be at video game)
Evidence: 0.16
¬ Plausible(battle, be at video game)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.16
Plausible(battle, be at video game)
Evidence: 0.40
Remarkable(fight, occur at hockey game between player)
Evidence: 0.04
¬ Plausible(fight, occur at hockey game between player)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.16
Plausible(battle, be at video game)
Evidence: 0.17
Remarkable(fight, be at hockey game)
Evidence: 0.11
¬ Plausible(fight, be at hockey game)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.16
Plausible(battle, be at video game)
Evidence: 0.04
¬ Salient(battle, be at video game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.04
Salient(battle, be at video game)
Evidence: 0.88
¬ Typical(battle, be at video game)
Evidence: 0.03
¬ Remarkable(battle, be at video game)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.26
Similarity weight: 1.00
Evidence: 0.16
Plausible(battle, be at video game)
Evidence: 0.88
¬ Typical(battle, be at video game)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(battle, be at video game)
Evidence: 0.57
¬ Typical(scene, be at movie or play)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(battle, be at video game)
Evidence: 0.78
¬ Typical(fight, be at hockey game)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.03
¬ Remarkable(battle, be at video game)
Evidence: 0.83
¬ Typical(fight, occur at hockey game between player)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.88
Typical(battle, be at video game)
Evidence: 0.57
¬ Typical(scene, be at movie or play)