battle: be used to compitition and for win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.68
, issue
Weight: 0.62
, scene
Weight: 0.59
, challenge
Weight: 0.59
Siblings wilderness
Weight: 0.59
, midway
Weight: 0.58
, survival
Weight: 0.56
, fight
Weight: 0.35

Related properties

Property Similarity
be used to compitition and for win 1.00
be used to win war 0.82
be used to gain victory 0.80
wants to compete against someone 0.77
be used to win campaign 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.22
Plausible(challenge, wants to compete against someone)
Evidence: 0.45
¬ Typical(battle, be used to compitition and for win)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.14
Plausible(battle, be used to compitition and for win)
Evidence: 0.22
¬ Plausible(challenge, wants to compete against someone)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(battle, be used to compitition and for win)
Evidence: 0.73
¬ Remarkable(challenge, wants to compete against someone)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.22
Plausible(challenge, wants to compete against someone)
Evidence: 0.75
Remarkable(battle, be used to compitition and for win)
Evidence: 0.14
¬ Plausible(battle, be used to compitition and for win)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.14
Plausible(battle, be used to compitition and for win)
Evidence: 0.69
¬ Salient(battle, be used to compitition and for win)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.45
Typical(battle, be used to compitition and for win)
Evidence: 0.12
¬ Typical(battle, be used to win war)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.45
Typical(battle, be used to compitition and for win)
Evidence: 0.26
¬ Typical(battle, be used to gain victory)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.75
Remarkable(battle, be used to compitition and for win)
Evidence: 0.80
¬ Remarkable(battle, be used to gain victory)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.75
Remarkable(battle, be used to compitition and for win)
Evidence: 0.89
¬ Remarkable(battle, be used to win war)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.69
Salient(battle, be used to compitition and for win)
Evidence: 0.54
¬ Salient(battle, be used to win campaign)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.75
Remarkable(battle, be used to compitition and for win)
Evidence: 0.68
¬ Remarkable(battle, be used to win campaign)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.69
Salient(battle, be used to compitition and for win)
Evidence: 0.82
¬ Salient(battle, be used to gain victory)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.69
Salient(battle, be used to compitition and for win)
Evidence: 0.91
¬ Salient(battle, be used to win war)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.14
Plausible(battle, be used to compitition and for win)
Evidence: 0.32
¬ Plausible(battle, be used to gain victory)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.45
Typical(battle, be used to compitition and for win)
Evidence: 0.50
¬ Typical(battle, be used to win campaign)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.14
Plausible(battle, be used to compitition and for win)
Evidence: 0.52
¬ Plausible(battle, be used to win war)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.14
Plausible(battle, be used to compitition and for win)
Evidence: 0.59
¬ Plausible(battle, be used to win campaign)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.69
Salient(battle, be used to compitition and for win)
Evidence: 0.45
¬ Typical(battle, be used to compitition and for win)
Evidence: 0.75
¬ Remarkable(battle, be used to compitition and for win)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.14
Plausible(battle, be used to compitition and for win)
Evidence: 0.45
¬ Typical(battle, be used to compitition and for win)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(battle, be used to compitition and for win)
Evidence: 0.39
¬ Typical(challenge, wants to compete against someone)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.45
Typical(battle, be used to compitition and for win)
Evidence: 0.39
¬ Typical(challenge, wants to compete against someone)