battle: be used to kill enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.68
, issue
Weight: 0.62
, scene
Weight: 0.59
, challenge
Weight: 0.59
Siblings wilderness
Weight: 0.59
, midway
Weight: 0.58
, survival
Weight: 0.56
, fight
Weight: 0.35

Related properties

Property Similarity
be used to kill enemy 1.00
wants to fight enemy 0.88
be used to kill person 0.87
be used to conquer your enemy 0.86
wants to kill 0.85
be used to defeat enemy 0.84
be very destructive and kill many person 0.81
be used to accidentally kill innocent 0.79
be motivated by conquer your opponent 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(battle, be used to kill enemy)
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.30
Plausible(battle, be used to kill enemy)
Evidence: 0.64
Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.47
¬ Plausible(fight, be motivated by conquer your opponent)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.30
Plausible(battle, be used to kill enemy)
Evidence: 0.76
¬ Salient(battle, be used to kill enemy)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.31
Typical(battle, be used to kill enemy)
Evidence: 0.26
¬ Typical(battle, be used to conquer your enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.76
Salient(battle, be used to kill enemy)
Evidence: 0.46
¬ Salient(battle, be used to accidentally kill innocent)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.70
Remarkable(battle, be used to kill enemy)
Evidence: 0.38
¬ Remarkable(battle, be used to accidentally kill innocent)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.30
Plausible(battle, be used to kill enemy)
Evidence: 0.17
¬ Plausible(battle, be used to accidentally kill innocent)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.76
Salient(battle, be used to kill enemy)
Evidence: 0.82
¬ Salient(battle, be used to conquer your enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.31
Typical(battle, be used to kill enemy)
Evidence: 0.26
¬ Typical(battle, be used to defeat enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.70
Remarkable(battle, be used to kill enemy)
Evidence: 0.69
¬ Remarkable(battle, be used to conquer your enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.76
Salient(battle, be used to kill enemy)
Evidence: 0.83
¬ Salient(battle, be used to defeat enemy)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.30
Plausible(battle, be used to kill enemy)
Evidence: 0.33
¬ Plausible(battle, be used to defeat enemy)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.70
Remarkable(battle, be used to kill enemy)
Evidence: 0.78
¬ Remarkable(battle, be used to defeat enemy)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.30
Plausible(battle, be used to kill enemy)
Evidence: 0.39
¬ Plausible(battle, be used to conquer your enemy)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.31
Typical(battle, be used to kill enemy)
Evidence: 0.55
¬ Typical(battle, be used to accidentally kill innocent)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.76
Salient(battle, be used to kill enemy)
Evidence: 0.31
¬ Typical(battle, be used to kill enemy)
Evidence: 0.70
¬ Remarkable(battle, be used to kill enemy)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.30
Plausible(battle, be used to kill enemy)
Evidence: 0.31
¬ Typical(battle, be used to kill enemy)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(battle, be used to kill enemy)
Evidence: 0.25
¬ Typical(fight, be motivated by conquer your opponent)