be bore: wants to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
wants to play 1.00
wants to go to play 0.96
wants to play game 0.94
wants to play game with your friend 0.87
wants to play chess 0.83
wants to go to performance 0.78
wants to entertain someone 0.78
wants to go somewhere 0.77
wants to get job 0.77
wants to take in film 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.38
¬ Salient(be bore, wants to play)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.66
¬ Remarkable(be bore, wants to play game)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.83
¬ Remarkable(be bore, wants to go to play)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.29
¬ Remarkable(be bore, wants to play chess)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.48
¬ Plausible(be bore, wants to play game)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.13
¬ Salient(be bore, wants to play chess)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.66
¬ Remarkable(be bore, wants to play game with your friend)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.32
¬ Salient(be bore, wants to play game)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.62
¬ Plausible(be bore, wants to go to play)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.38
¬ Salient(be bore, wants to go to play)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.26
¬ Salient(be bore, wants to play game with your friend)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.48
¬ Plausible(be bore, wants to play game with your friend)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.46
¬ Typical(be bore, wants to go to play)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.48
¬ Remarkable(be bore, wants to go to performance)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.43
¬ Remarkable(be bore, wants to take in film)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.32
¬ Plausible(be bore, wants to go to performance)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.63
¬ Remarkable(be bore, wants to entertain someone)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.52
¬ Plausible(be bore, wants to play chess)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.64
¬ Remarkable(be bore, wants to get job)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.81
Remarkable(be bore, wants to play)
Evidence: 0.71
¬ Remarkable(be bore, wants to go somewhere)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.21
¬ Salient(be bore, wants to take in film)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.38
¬ Plausible(be bore, wants to get job)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.27
¬ Typical(be bore, wants to go somewhere)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.25
¬ Salient(be bore, wants to go to performance)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.40
¬ Plausible(be bore, wants to take in film)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.49
¬ Plausible(be bore, wants to entertain someone)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.34
¬ Salient(be bore, wants to get job)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.66
¬ Typical(be bore, wants to play game)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.37
¬ Salient(be bore, wants to entertain someone)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.87
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.67
¬ Typical(be bore, wants to play game with your friend)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.85
¬ Plausible(be bore, wants to go somewhere)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.66
¬ Typical(be bore, wants to entertain someone)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.78
¬ Typical(be bore, wants to play chess)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.68
¬ Salient(be bore, wants to go somewhere)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.77
¬ Typical(be bore, wants to get job)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.83
¬ Typical(be bore, wants to take in film)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.46
Typical(be bore, wants to play)
Evidence: 0.90
¬ Typical(be bore, wants to go to performance)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.38
Salient(be bore, wants to play)
Evidence: 0.46
¬ Typical(be bore, wants to play)
Evidence: 0.81
¬ Remarkable(be bore, wants to play)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.64
Plausible(be bore, wants to play)
Evidence: 0.46
¬ Typical(be bore, wants to play)