beanie baby: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.61
, item
Weight: 0.57
, animal
Weight: 0.55
, thing
Weight: 0.46
, kid
Weight: 0.45
Siblings doll
Weight: 0.34
, toy car
Weight: 0.34
, toy soldier
Weight: 0.33
, teddy bear
Weight: 0.33
, kitten
Weight: 0.33

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be fun for gilrs 0.97
be used to have fun 0.96
wants to have fun 0.92
be fun to play with 0.91
has fun play 0.90
be used to fun for child 0.87
be build to have fun 0.86
be fun for girl 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)
0.34
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)
0.33
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)
0.32
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)
0.31
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.90
Evidence: 0.29
Plausible(kid, has fun play)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)
0.27
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.92
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)
0.22
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.86
Evidence: 0.10
Plausible(kid, be build to have fun)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.10
¬ Plausible(kid, be build to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.17
¬ Plausible(kid, wants to have fun)
0.07
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.29
¬ Plausible(kid, has fun play)
0.06
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.32
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.58
¬ Remarkable(kid, be build to have fun)
0.31
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.99
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.27
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.96
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.27
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.92
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)
0.26
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.90
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.82
¬ Remarkable(kid, has fun play)
0.24
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.91
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.97
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
0.07
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.99
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.70
¬ Remarkable(doll, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.72
¬ Remarkable(doll, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.86
¬ Remarkable(doll, be fun for girl)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to fun)
Evidence: 0.62
Remarkable(beanie baby, be used to fun)
Evidence: 0.05
¬ Plausible(beanie baby, be used to fun)
0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.26
Plausible(toy, be fun)
Evidence: 0.62
Remarkable(beanie baby, be used to fun)
Evidence: 0.05
¬ Plausible(beanie baby, be used to fun)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.62
Remarkable(beanie baby, be used to fun)
Evidence: 0.05
¬ Plausible(beanie baby, be used to fun)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.62
Remarkable(beanie baby, be used to fun)
Evidence: 0.05
¬ Plausible(beanie baby, be used to fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.62
Remarkable(beanie baby, be used to fun)
Evidence: 0.05
¬ Plausible(beanie baby, be used to fun)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.29
Plausible(kid, has fun play)
Evidence: 0.62
Remarkable(beanie baby, be used to fun)
Evidence: 0.05
¬ Plausible(beanie baby, be used to fun)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.10
Plausible(kid, be build to have fun)
Evidence: 0.62
Remarkable(beanie baby, be used to fun)
Evidence: 0.05
¬ Plausible(beanie baby, be used to fun)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.72
Remarkable(doll, be used to fun)
Evidence: 0.24
¬ Plausible(doll, be used to fun)
0.56
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.70
Remarkable(doll, be fun)
Evidence: 0.19
¬ Plausible(doll, be fun)
0.54
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.50
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.86
Remarkable(doll, be fun for girl)
Evidence: 0.30
¬ Plausible(doll, be fun for girl)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.60
¬ Salient(beanie baby, be used to fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.60
Salient(beanie baby, be used to fun)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.05
Plausible(beanie baby, be used to fun)
Evidence: 0.67
¬ Typical(beanie baby, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.39
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.39
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.37
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.33
¬ Typical(kid, has fun play)
0.34
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.45
¬ Typical(kid, wants to have fun)
0.27
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.63
¬ Typical(kid, be build to have fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.10
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.39
¬ Typical(doll, be used to fun)
0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.46
¬ Typical(doll, be fun)
0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(beanie baby, be used to fun)
Evidence: 0.27
¬ Typical(doll, be fun for girl)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.67
Typical(beanie baby, be used to fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.67
Typical(beanie baby, be used to fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.42
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.67
Typical(beanie baby, be used to fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.41
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.67
Typical(beanie baby, be used to fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.39
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.67
Typical(beanie baby, be used to fun)
Evidence: 0.33
¬ Typical(kid, has fun play)
0.38
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.67
Typical(beanie baby, be used to fun)
Evidence: 0.45
¬ Typical(kid, wants to have fun)
0.33
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.67
Typical(beanie baby, be used to fun)
Evidence: 0.63
¬ Typical(kid, be build to have fun)