beanie baby: be used to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.61
, item
Weight: 0.57
, animal
Weight: 0.55
, thing
Weight: 0.46
, kid
Weight: 0.45
Siblings doll
Weight: 0.34
, toy car
Weight: 0.34
, toy soldier
Weight: 0.33
, teddy bear
Weight: 0.33
, kitten
Weight: 0.33

Related properties

Property Similarity
be used to play with 1.00
be play with 0.98
be used to play 0.95
be play 0.93
play 0.93
wants to play with them 0.90
be used to play game 0.90
be fun to play with 0.89
wants to play game 0.88
wants to play 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.46
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.46
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.45
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.51
Plausible(kid, be play)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.42
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.45
Plausible(kid, play)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.38
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.34
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.26
Plausible(kid, wants to play)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.34
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.22
Plausible(kid, wants to play with them)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
0.33
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.22
¬ Plausible(kid, wants to play with them)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.23
¬ Plausible(kid, wants to play game)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.26
¬ Plausible(kid, wants to play)
0.06
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.93
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.45
¬ Plausible(kid, play)
0.05
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.95
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.05
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.93
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.51
¬ Plausible(kid, be play)
0.03
Rule weight: 0.09
Evidence weight: 0.36
Similarity weight: 0.98
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.71
¬ Plausible(toy, be play with)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.98
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.28
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.27
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.26
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.79
¬ Remarkable(kid, play)
0.25
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.83
¬ Remarkable(kid, be play)
0.24
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.84
¬ Remarkable(kid, wants to play with them)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.83
¬ Remarkable(kid, wants to play game)
0.23
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.84
¬ Remarkable(kid, wants to play)
0.22
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.50
¬ Remarkable(kitten, play)
0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.47
¬ Remarkable(kitten, wants to play)
0.08
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.07
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.51
Plausible(kid, be play)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.45
Plausible(kid, play)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.22
Plausible(kid, wants to play with them)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.23
Plausible(kid, wants to play game)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.26
Plausible(kid, wants to play)
Evidence: 0.65
Remarkable(beanie baby, be used to play with)
Evidence: 0.10
¬ Plausible(beanie baby, be used to play with)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.54
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.47
Remarkable(kitten, wants to play)
Evidence: 0.04
¬ Plausible(kitten, wants to play)
0.50
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.40
Rule weight: 0.60
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.50
Remarkable(kitten, play)
Evidence: 0.63
¬ Plausible(kitten, play)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.52
¬ Salient(beanie baby, be used to play with)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.52
Salient(beanie baby, be used to play with)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.10
Plausible(beanie baby, be used to play with)
Evidence: 0.56
¬ Typical(beanie baby, be used to play with)

Typicality and Rermarkability incompatibility between a parent and a child

0.46
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.14
¬ Typical(toy, be play with)
0.44
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.42
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.41
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.20
¬ Typical(kid, be play)
0.40
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.24
¬ Typical(kid, play)
0.38
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.35
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.34
¬ Typical(kid, wants to play)
0.35
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.38
¬ Typical(kid, wants to play with them)
0.34
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.38
¬ Typical(kid, wants to play game)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.10
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.07
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.93
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.74
¬ Typical(kitten, play)
0.06
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.87
Evidence: 0.65
¬ Remarkable(beanie baby, be used to play with)
Evidence: 0.81
¬ Typical(kitten, wants to play)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.14
¬ Typical(toy, be play with)
0.44
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.42
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.41
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.20
¬ Typical(kid, be play)
0.40
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.24
¬ Typical(kid, play)
0.38
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.38
¬ Typical(kid, wants to play with them)
0.36
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.34
¬ Typical(kid, wants to play)
0.36
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.56
Typical(beanie baby, be used to play with)
Evidence: 0.38
¬ Typical(kid, wants to play game)