beat: have bass

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.62
, thing
Weight: 0.61
, track
Weight: 0.56
, time
Weight: 0.56
Siblings win
Weight: 0.34
, victory
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34
, defeat
Weight: 0.33

Related properties

Property Similarity
have bass 1.00
fish 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.77
Plausible(beat, have bass)
Evidence: 0.79
¬ Salient(beat, have bass)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.79
Salient(beat, have bass)
Evidence: 0.09
¬ Salient(beat, fish)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.77
Plausible(beat, have bass)
Evidence: 0.09
¬ Plausible(beat, fish)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.53
Remarkable(beat, have bass)
Evidence: 0.08
¬ Remarkable(beat, fish)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.82
Typical(beat, have bass)
Evidence: 0.34
¬ Typical(beat, fish)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Salient(beat, have bass)
Evidence: 0.82
¬ Typical(beat, have bass)
Evidence: 0.53
¬ Remarkable(beat, have bass)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.77
Plausible(beat, have bass)
Evidence: 0.82
¬ Typical(beat, have bass)