become inebriate: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get drunk 1.00
requires get drunk 0.98
be used to drunk 0.98
causes drunk drive 0.93
be motivated by you drink alcohol 0.83
requires drink lot of alcohol 0.83
requires drink alcoholic drink 0.83
requires drink lot of booze 0.83
be motivated by drink alcohol 0.82
requires drink something alcoholic 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.88
Plausible(become inebriate, be used to get drunk)
Evidence: 0.54
¬ Salient(become inebriate, be used to get drunk)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(become inebriate, be used to get drunk)
Evidence: 0.95
¬ Remarkable(become inebriate, be motivated by you drink alcohol)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.15
Typical(become inebriate, be used to get drunk)
Evidence: 0.07
¬ Typical(become inebriate, requires drink lot of alcohol)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.15
Typical(become inebriate, be used to get drunk)
Evidence: 0.07
¬ Typical(become inebriate, requires drink alcoholic drink)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.15
Typical(become inebriate, be used to get drunk)
Evidence: 0.06
¬ Typical(become inebriate, requires drink something alcoholic)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.15
Typical(become inebriate, be used to get drunk)
Evidence: 0.08
¬ Typical(become inebriate, be motivated by you drink alcohol)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(become inebriate, be used to get drunk)
Evidence: 0.96
¬ Remarkable(become inebriate, requires drink lot of alcohol)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.15
Typical(become inebriate, be used to get drunk)
Evidence: 0.07
¬ Typical(become inebriate, requires drink lot of booze)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(become inebriate, be used to get drunk)
Evidence: 0.96
¬ Remarkable(become inebriate, requires drink alcoholic drink)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(become inebriate, be used to get drunk)
Evidence: 0.96
¬ Remarkable(become inebriate, requires drink lot of booze)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Remarkable(become inebriate, be used to get drunk)
Evidence: 0.96
¬ Remarkable(become inebriate, requires drink something alcoholic)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Plausible(become inebriate, be used to get drunk)
Evidence: 0.94
¬ Plausible(become inebriate, be motivated by you drink alcohol)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Plausible(become inebriate, be used to get drunk)
Evidence: 0.95
¬ Plausible(become inebriate, requires drink lot of alcohol)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Plausible(become inebriate, be used to get drunk)
Evidence: 0.94
¬ Plausible(become inebriate, requires drink lot of booze)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Plausible(become inebriate, be used to get drunk)
Evidence: 0.95
¬ Plausible(become inebriate, requires drink alcoholic drink)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Plausible(become inebriate, be used to get drunk)
Evidence: 0.95
¬ Plausible(become inebriate, requires drink something alcoholic)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.54
Salient(become inebriate, be used to get drunk)
Evidence: 0.57
¬ Salient(become inebriate, be motivated by you drink alcohol)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.54
Salient(become inebriate, be used to get drunk)
Evidence: 0.63
¬ Salient(become inebriate, requires drink lot of booze)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.54
Salient(become inebriate, be used to get drunk)
Evidence: 0.66
¬ Salient(become inebriate, requires drink lot of alcohol)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.54
Salient(become inebriate, be used to get drunk)
Evidence: 0.67
¬ Salient(become inebriate, requires drink alcoholic drink)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.54
Salient(become inebriate, be used to get drunk)
Evidence: 0.70
¬ Salient(become inebriate, requires drink something alcoholic)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.54
Salient(become inebriate, be used to get drunk)
Evidence: 0.15
¬ Typical(become inebriate, be used to get drunk)
Evidence: 0.93
¬ Remarkable(become inebriate, be used to get drunk)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.88
Plausible(become inebriate, be used to get drunk)
Evidence: 0.15
¬ Typical(become inebriate, be used to get drunk)