become inebriate: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by it be fun 0.92
be used to feel good 0.80
be used to feel weird 0.79
be used to try to forget something 0.78
be motivated by feel good 0.77
be used to forget thing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.07
¬ Salient(become inebriate, be used to have fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.15
Remarkable(become inebriate, be used to have fun)
Evidence: 0.15
¬ Remarkable(become inebriate, be used to fun)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.66
¬ Plausible(become inebriate, be used to fun)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.15
¬ Salient(become inebriate, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.72
¬ Plausible(become inebriate, be motivated by it be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.61
Typical(become inebriate, be used to have fun)
Evidence: 0.13
¬ Typical(become inebriate, be used to try to forget something)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.61
Typical(become inebriate, be used to have fun)
Evidence: 0.18
¬ Typical(become inebriate, be used to feel weird)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.61
Typical(become inebriate, be used to have fun)
Evidence: 0.52
¬ Typical(become inebriate, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.61
Typical(become inebriate, be used to have fun)
Evidence: 0.13
¬ Typical(become inebriate, be used to forget thing)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.61
Typical(become inebriate, be used to have fun)
Evidence: 0.42
¬ Typical(become inebriate, be used to feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.61
Typical(become inebriate, be used to have fun)
Evidence: 0.36
¬ Typical(become inebriate, be motivated by feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.30
¬ Salient(become inebriate, be motivated by it be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.82
¬ Plausible(become inebriate, be used to feel good)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.61
Typical(become inebriate, be used to have fun)
Evidence: 0.80
¬ Typical(become inebriate, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.80
¬ Plausible(become inebriate, be motivated by feel good)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.93
¬ Plausible(become inebriate, be used to feel weird)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.93
¬ Plausible(become inebriate, be used to try to forget something)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.96
¬ Plausible(become inebriate, be used to forget thing)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.29
¬ Salient(become inebriate, be used to feel good)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.15
Remarkable(become inebriate, be used to have fun)
Evidence: 0.45
¬ Remarkable(become inebriate, be used to feel good)
0.36
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.15
Remarkable(become inebriate, be used to have fun)
Evidence: 0.64
¬ Remarkable(become inebriate, be motivated by it be fun)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.50
¬ Salient(become inebriate, be motivated by feel good)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.15
Remarkable(become inebriate, be used to have fun)
Evidence: 0.72
¬ Remarkable(become inebriate, be used to feel weird)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.15
Remarkable(become inebriate, be used to have fun)
Evidence: 0.76
¬ Remarkable(become inebriate, be used to forget thing)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.15
Remarkable(become inebriate, be used to have fun)
Evidence: 0.78
¬ Remarkable(become inebriate, be motivated by feel good)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.73
¬ Salient(become inebriate, be used to try to forget something)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.79
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.75
¬ Salient(become inebriate, be used to feel weird)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.80
¬ Salient(become inebriate, be used to forget thing)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.78
Evidence: 0.15
Remarkable(become inebriate, be used to have fun)
Evidence: 0.89
¬ Remarkable(become inebriate, be used to try to forget something)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.07
Salient(become inebriate, be used to have fun)
Evidence: 0.61
¬ Typical(become inebriate, be used to have fun)
Evidence: 0.15
¬ Remarkable(become inebriate, be used to have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(become inebriate, be used to have fun)
Evidence: 0.61
¬ Typical(become inebriate, be used to have fun)