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become inebriate
:
be used to relax
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to relax
1.00
be used to relaxation
0.84
be used to socialize
0.77
be used to try to forget something
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.87
Plausible(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.70
¬ Salient(
become inebriate
,
be used to relax
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.84
Evidence:
0.87
Plausible(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.85
¬ Plausible(
become inebriate
,
be used to relaxation
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.87
Plausible(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.61
¬ Plausible(
become inebriate
,
be used to socialize
)
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.75
Evidence:
0.32
Typical(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.13
¬ Typical(
become inebriate
,
be used to try to forget something
)
0.58
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.84
Evidence:
0.46
Remarkable(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.36
¬ Remarkable(
become inebriate
,
be used to relaxation
)
0.58
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.77
Evidence:
0.70
Salient(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.39
¬ Salient(
become inebriate
,
be used to socialize
)
0.58
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.84
Evidence:
0.70
Salient(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.66
¬ Salient(
become inebriate
,
be used to relaxation
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.75
Evidence:
0.87
Plausible(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.93
¬ Plausible(
become inebriate
,
be used to try to forget something
)
0.55
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.77
Evidence:
0.46
Remarkable(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.30
¬ Remarkable(
become inebriate
,
be used to socialize
)
0.54
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.84
Evidence:
0.32
Typical(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.36
¬ Typical(
become inebriate
,
be used to relaxation
)
0.50
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.75
Evidence:
0.70
Salient(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.73
¬ Salient(
become inebriate
,
be used to try to forget something
)
0.34
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.75
Evidence:
0.46
Remarkable(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.89
¬ Remarkable(
become inebriate
,
be used to try to forget something
)
0.33
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.77
Evidence:
0.32
Typical(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.73
¬ Typical(
become inebriate
,
be used to socialize
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.70
Salient(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.32
¬ Typical(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.46
¬ Remarkable(
become inebriate
,
be used to relax
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.87
Plausible(
become inebriate
,
be used to relax
)
⋁
Evidence:
0.32
¬ Typical(
become inebriate
,
be used to relax
)