blowout: vibrate

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.58
, game
Weight: 0.54
, event
Weight: 0.50
, accident
Weight: 0.49
, service
Weight: 0.48
Siblings hiccup
Weight: 0.33
, victory
Weight: 0.32
, hangover
Weight: 0.32
, playing game
Weight: 0.32
, explosion
Weight: 0.32

Related properties

Property Similarity
vibrate 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.17
Plausible(blowout, vibrate)
Evidence: 0.43
¬ Salient(blowout, vibrate)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.43
Salient(blowout, vibrate)
Evidence: 0.01
¬ Typical(blowout, vibrate)
Evidence: 0.97
¬ Remarkable(blowout, vibrate)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.17
Plausible(blowout, vibrate)
Evidence: 0.01
¬ Typical(blowout, vibrate)