blueprint: work in singleplayer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents plan
Weight: 0.77
, proposal
Weight: 0.64
, form
Weight: 0.59
, document
Weight: 0.57
, publication
Weight: 0.57
Siblings strategy
Weight: 0.36
, road map
Weight: 0.35
, architect
Weight: 0.33
, outline
Weight: 0.33
, bill
Weight: 0.33

Related properties

Property Similarity
work in singleplayer 1.00
change gameplay 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.82
Plausible(form, change gameplay)
Evidence: 0.56
¬ Typical(blueprint, work in singleplayer)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.51
Plausible(blueprint, work in singleplayer)
Evidence: 0.82
¬ Plausible(form, change gameplay)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.47
¬ Remarkable(blueprint, work in singleplayer)
Evidence: 0.56
¬ Remarkable(form, change gameplay)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.82
Plausible(form, change gameplay)
Evidence: 0.47
Remarkable(blueprint, work in singleplayer)
Evidence: 0.51
¬ Plausible(blueprint, work in singleplayer)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.51
Plausible(blueprint, work in singleplayer)
Evidence: 0.48
¬ Salient(blueprint, work in singleplayer)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.48
Salient(blueprint, work in singleplayer)
Evidence: 0.56
¬ Typical(blueprint, work in singleplayer)
Evidence: 0.47
¬ Remarkable(blueprint, work in singleplayer)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.51
Plausible(blueprint, work in singleplayer)
Evidence: 0.56
¬ Typical(blueprint, work in singleplayer)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.47
¬ Remarkable(blueprint, work in singleplayer)
Evidence: 0.37
¬ Typical(form, change gameplay)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.56
Typical(blueprint, work in singleplayer)
Evidence: 0.37
¬ Typical(form, change gameplay)