board game: be used to entertain guest

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to entertain guest 1.00
be used to entertain person 0.85
be used to entertain child 0.82
be used to entertain person bring them close together 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.08
Plausible(board game, be used to entertain guest)
Evidence: 0.47
¬ Salient(board game, be used to entertain guest)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.08
Plausible(board game, be used to entertain guest)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.69
Typical(board game, be used to entertain guest)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.69
Typical(board game, be used to entertain guest)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.08
Plausible(board game, be used to entertain guest)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.47
Salient(board game, be used to entertain guest)
Evidence: 0.66
¬ Salient(board game, be used to entertain child)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.49
Remarkable(board game, be used to entertain guest)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.49
Remarkable(board game, be used to entertain guest)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.47
Salient(board game, be used to entertain guest)
Evidence: 0.77
¬ Salient(board game, be used to entertain person bring them close together)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.47
Salient(board game, be used to entertain guest)
Evidence: 0.69
¬ Typical(board game, be used to entertain guest)
Evidence: 0.49
¬ Remarkable(board game, be used to entertain guest)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.08
Plausible(board game, be used to entertain guest)
Evidence: 0.69
¬ Typical(board game, be used to entertain guest)