boo: be stuck in house

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.55
, song
Weight: 0.47
, brand
Weight: 0.43
, everything
Weight: 0.42
Siblings chant
Weight: 0.33
, scream
Weight: 0.33
, hate
Weight: 0.33
, laughing
Weight: 0.32

Related properties

Property Similarity
be stuck in house 1.00
be stuck in movie 0.83
was locked up kill 0.76
was eventually put again in jail 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.03
Plausible(boo, be stuck in house)
Evidence: 0.03
¬ Salient(boo, be stuck in house)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.03
Plausible(boo, be stuck in house)
Evidence: 0.03
¬ Plausible(boo, be stuck in movie)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.03
Salient(boo, be stuck in house)
Evidence: 0.03
¬ Salient(boo, be stuck in movie)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.03
Remarkable(boo, be stuck in house)
Evidence: 0.04
¬ Remarkable(boo, be stuck in movie)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.03
Salient(boo, be stuck in house)
Evidence: 0.00
¬ Salient(boo, was eventually put again in jail)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.03
Plausible(boo, be stuck in house)
Evidence: 0.00
¬ Plausible(boo, was eventually put again in jail)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.03
Remarkable(boo, be stuck in house)
Evidence: 0.00
¬ Remarkable(boo, was eventually put again in jail)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.03
Remarkable(boo, be stuck in house)
Evidence: 0.05
¬ Remarkable(boo, was locked up kill)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.03
Salient(boo, be stuck in house)
Evidence: 0.05
¬ Salient(boo, was locked up kill)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.03
Plausible(boo, be stuck in house)
Evidence: 0.05
¬ Plausible(boo, was locked up kill)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.20
Typical(boo, be stuck in house)
Evidence: 0.21
¬ Typical(boo, be stuck in movie)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.20
Typical(boo, be stuck in house)
Evidence: 0.11
¬ Typical(boo, was eventually put again in jail)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.20
Typical(boo, be stuck in house)
Evidence: 0.25
¬ Typical(boo, was locked up kill)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(boo, be stuck in house)
Evidence: 0.20
¬ Typical(boo, be stuck in house)
Evidence: 0.03
¬ Remarkable(boo, be stuck in house)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.03
Plausible(boo, be stuck in house)
Evidence: 0.20
¬ Typical(boo, be stuck in house)