boredom: feel tired

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
feel tired 1.00
being tired 0.94
make people tired 0.93
feel good 0.83
has state feeling 0.80
feel same 0.79
feels good 0.79
be felt 0.78
make people sick 0.77
feels great 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.05
¬ Typical(boredom, feel tired)
0.51
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.44
Plausible(feeling, feels good)
Evidence: 0.05
¬ Typical(boredom, feel tired)
0.50
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.14
Plausible(feeling, be felt)
Evidence: 0.05
¬ Typical(boredom, feel tired)
0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.16
Plausible(feeling, make people sick)
Evidence: 0.05
¬ Typical(boredom, feel tired)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.14
¬ Plausible(feeling, be felt)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.16
¬ Plausible(feeling, make people sick)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.33
¬ Plausible(feeling, feel good)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.44
¬ Plausible(feeling, feels good)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.17
¬ Remarkable(feeling, make people sick)
0.23
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.54
¬ Remarkable(feeling, feel good)
0.21
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.56
¬ Remarkable(feeling, feels good)
0.05
Rule weight: 0.58
Evidence weight: 0.10
Similarity weight: 0.78
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.94
¬ Remarkable(feeling, be felt)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.04
¬ Remarkable(laziness, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.05
¬ Remarkable(loneliness, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.05
¬ Remarkable(loneliness, feels great)
0.01
Rule weight: 0.13
Evidence weight: 0.13
Similarity weight: 0.80
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.90
¬ Remarkable(loneliness, has state feeling)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.96
Remarkable(boredom, feel tired)
Evidence: 0.24
¬ Plausible(boredom, feel tired)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.44
Plausible(feeling, feels good)
Evidence: 0.96
Remarkable(boredom, feel tired)
Evidence: 0.24
¬ Plausible(boredom, feel tired)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.14
Plausible(feeling, be felt)
Evidence: 0.96
Remarkable(boredom, feel tired)
Evidence: 0.24
¬ Plausible(boredom, feel tired)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.16
Plausible(feeling, make people sick)
Evidence: 0.96
Remarkable(boredom, feel tired)
Evidence: 0.24
¬ Plausible(boredom, feel tired)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.04
Remarkable(laziness, feel good)
Evidence: 0.01
¬ Plausible(laziness, feel good)
0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.05
Remarkable(loneliness, feel good)
Evidence: 0.02
¬ Plausible(loneliness, feel good)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.90
Remarkable(loneliness, has state feeling)
Evidence: 0.34
¬ Plausible(loneliness, has state feeling)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.05
Remarkable(loneliness, feels great)
Evidence: 0.03
¬ Plausible(loneliness, feels great)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.52
¬ Salient(boredom, feel tired)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Remarkable(boredom, feel tired)
Evidence: 0.65
¬ Remarkable(boredom, make people tired)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.96
Remarkable(boredom, feel tired)
Evidence: 0.94
¬ Remarkable(boredom, being tired)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.05
Typical(boredom, feel tired)
Evidence: 0.10
¬ Typical(boredom, being tired)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.96
Remarkable(boredom, feel tired)
Evidence: 0.76
¬ Remarkable(boredom, feel same)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.05
Typical(boredom, feel tired)
Evidence: 0.05
¬ Typical(boredom, feel same)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.13
¬ Plausible(boredom, feel same)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.33
¬ Plausible(boredom, being tired)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.52
Salient(boredom, feel tired)
Evidence: 0.52
¬ Salient(boredom, make people tired)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.52
Salient(boredom, feel tired)
Evidence: 0.28
¬ Salient(boredom, feel same)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.52
Salient(boredom, feel tired)
Evidence: 0.58
¬ Salient(boredom, being tired)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.45
¬ Plausible(boredom, make people tired)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.93
Evidence: 0.05
Typical(boredom, feel tired)
Evidence: 0.45
¬ Typical(boredom, make people tired)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.52
Salient(boredom, feel tired)
Evidence: 0.05
¬ Typical(boredom, feel tired)
Evidence: 0.96
¬ Remarkable(boredom, feel tired)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.24
Plausible(boredom, feel tired)
Evidence: 0.05
¬ Typical(boredom, feel tired)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.01
¬ Typical(feeling, be felt)
0.28
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.24
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.39
¬ Typical(feeling, make people sick)
0.21
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.49
¬ Typical(feeling, feels good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.11
¬ Typical(laziness, feel good)
0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.17
¬ Typical(loneliness, feel good)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.15
¬ Typical(loneliness, has state feeling)
0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(boredom, feel tired)
Evidence: 0.21
¬ Typical(loneliness, feels great)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.05
Typical(boredom, feel tired)
Evidence: 0.01
¬ Typical(feeling, be felt)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.05
Typical(boredom, feel tired)
Evidence: 0.36
¬ Typical(feeling, feel good)
0.23
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.05
Typical(boredom, feel tired)
Evidence: 0.39
¬ Typical(feeling, make people sick)
0.20
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.05
Typical(boredom, feel tired)
Evidence: 0.49
¬ Typical(feeling, feels good)