boredom: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality worse 0.87
has quality wrong 0.87
is bad thing 0.79
feel good 0.76
has quality sin 0.76
be good for us 0.75
is good thing 0.75
has quality definition 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.35
Plausible(feeling, has quality bad)
Evidence: 0.69
¬ Typical(boredom, has quality bad)
0.33
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.38
Plausible(symptom, has quality worse)
Evidence: 0.69
¬ Typical(boredom, has quality bad)
0.29
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.69
¬ Typical(boredom, has quality bad)
0.27
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.69
¬ Typical(boredom, has quality bad)
0.26
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.87
Evidence: 0.20
Plausible(feeling, has quality wrong)
Evidence: 0.69
¬ Typical(boredom, has quality bad)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.35
¬ Plausible(feeling, has quality bad)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.20
¬ Plausible(feeling, has quality wrong)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.38
¬ Plausible(symptom, has quality worse)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.35
¬ Plausible(feeling, is bad thing)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.33
¬ Plausible(feeling, feel good)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.37
¬ Remarkable(feeling, has quality bad)
0.45
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.19
¬ Remarkable(feeling, has quality wrong)
0.43
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.32
¬ Remarkable(symptom, has quality worse)
0.34
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.55
¬ Remarkable(feeling, is bad thing)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.54
¬ Remarkable(feeling, feel good)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.02
¬ Remarkable(laziness, has quality good)
0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.02
¬ Remarkable(loneliness, has quality good)
0.11
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.39
¬ Remarkable(loneliness, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.04
¬ Remarkable(laziness, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.05
¬ Remarkable(loneliness, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.61
¬ Remarkable(fatigue, has quality bad)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.51
¬ Remarkable(despair, has quality sin)
0.08
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.91
¬ Remarkable(laziness, has quality bad)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.86
¬ Remarkable(laziness, has quality sin)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.98
¬ Remarkable(laziness, is bad thing)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Plausible(feeling, has quality bad)
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.58
¬ Plausible(boredom, has quality bad)
0.29
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.38
Plausible(symptom, has quality worse)
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.58
¬ Plausible(boredom, has quality bad)
0.27
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.20
Plausible(feeling, has quality wrong)
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.58
¬ Plausible(boredom, has quality bad)
0.26
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.58
¬ Plausible(boredom, has quality bad)
0.25
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.33
Plausible(feeling, feel good)
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.58
¬ Plausible(boredom, has quality bad)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.91
Remarkable(laziness, has quality bad)
Evidence: 0.25
¬ Plausible(laziness, has quality bad)
0.57
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.02
Remarkable(laziness, has quality good)
Evidence: 0.00
¬ Plausible(laziness, has quality good)
0.57
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.02
Remarkable(loneliness, has quality good)
Evidence: 0.01
¬ Plausible(loneliness, has quality good)
0.55
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.61
Remarkable(fatigue, has quality bad)
Evidence: 0.53
¬ Plausible(fatigue, has quality bad)
0.51
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.39
Remarkable(loneliness, has quality bad)
Evidence: 0.57
¬ Plausible(loneliness, has quality bad)
0.47
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.98
Remarkable(laziness, is bad thing)
Evidence: 0.17
¬ Plausible(laziness, is bad thing)
0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.04
Remarkable(laziness, feel good)
Evidence: 0.01
¬ Plausible(laziness, feel good)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.05
Remarkable(loneliness, feel good)
Evidence: 0.02
¬ Plausible(loneliness, feel good)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.86
Remarkable(laziness, has quality sin)
Evidence: 0.21
¬ Plausible(laziness, has quality sin)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.51
Remarkable(despair, has quality sin)
Evidence: 0.48
¬ Plausible(despair, has quality sin)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.60
¬ Salient(boredom, has quality bad)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.01
¬ Plausible(boredom, has quality good)
0.81
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.60
Salient(boredom, has quality bad)
Evidence: 0.01
¬ Salient(boredom, has quality good)
0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.01
¬ Remarkable(boredom, has quality good)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.15
¬ Typical(boredom, has quality good)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.01
¬ Plausible(boredom, be good for us)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.60
Salient(boredom, has quality bad)
Evidence: 0.02
¬ Salient(boredom, be good for us)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.02
¬ Remarkable(boredom, be good for us)
0.63
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.03
¬ Plausible(boredom, is good thing)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.60
Salient(boredom, has quality bad)
Evidence: 0.05
¬ Salient(boredom, is good thing)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.46
Remarkable(boredom, has quality bad)
Evidence: 0.08
¬ Remarkable(boredom, is good thing)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.16
¬ Typical(boredom, be good for us)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.17
¬ Typical(boredom, is good thing)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.60
Salient(boredom, has quality bad)
Evidence: 0.69
¬ Typical(boredom, has quality bad)
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.58
Plausible(boredom, has quality bad)
Evidence: 0.69
¬ Typical(boredom, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.47
¬ Typical(feeling, has quality bad)
0.35
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.44
¬ Typical(feeling, has quality wrong)
0.34
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.53
¬ Typical(symptom, has quality worse)
0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.38
¬ Typical(feeling, is bad thing)
0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.36
¬ Typical(feeling, feel good)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.08
¬ Typical(laziness, has quality bad)
0.12
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.12
¬ Typical(laziness, has quality good)
0.12
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.16
¬ Typical(loneliness, has quality good)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.01
¬ Typical(laziness, is bad thing)
0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.57
¬ Typical(fatigue, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.07
¬ Typical(laziness, has quality sin)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.11
¬ Typical(laziness, feel good)
0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.17
¬ Typical(loneliness, feel good)
0.09
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.71
¬ Typical(loneliness, has quality bad)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.46
¬ Remarkable(boredom, has quality bad)
Evidence: 0.55
¬ Typical(despair, has quality sin)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.47
¬ Typical(feeling, has quality bad)
0.36
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.44
¬ Typical(feeling, has quality wrong)
0.35
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.53
¬ Typical(symptom, has quality worse)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.38
¬ Typical(feeling, is bad thing)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.69
Typical(boredom, has quality bad)
Evidence: 0.36
¬ Typical(feeling, feel good)