boredom: is harmful

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.62
, problem
Weight: 0.59
, obstacle
Weight: 0.58
, feeling
Weight: 0.56
, symptom
Weight: 0.55
Siblings loneliness
Weight: 0.35
, laziness
Weight: 0.35
, fatigue
Weight: 0.34
, despair
Weight: 0.34
, exhaustion
Weight: 0.34

Related properties

Property Similarity
is harmful 1.00
is toxic 0.79
is dangerous 0.79
be dangerous 0.79
is unhealthy 0.79
be hazardous 0.79
be beneficial to world 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.32
¬ Remarkable(exhaustion, be dangerous)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.55
¬ Remarkable(exhaustion, is dangerous)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.62
¬ Remarkable(loneliness, is dangerous)
0.02
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.82
¬ Remarkable(loneliness, is unhealthy)
0.02
Rule weight: 0.13
Evidence weight: 0.21
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.84
¬ Remarkable(loneliness, is toxic)
0.01
Rule weight: 0.13
Evidence weight: 0.11
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.95
¬ Remarkable(fatigue, be hazardous)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.95
Remarkable(fatigue, be hazardous)
Evidence: 0.24
¬ Plausible(fatigue, be hazardous)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.84
Remarkable(loneliness, is toxic)
Evidence: 0.52
¬ Plausible(loneliness, is toxic)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.82
Remarkable(loneliness, is unhealthy)
Evidence: 0.58
¬ Plausible(loneliness, is unhealthy)
0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.55
Remarkable(exhaustion, is dangerous)
Evidence: 0.48
¬ Plausible(exhaustion, is dangerous)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.62
Remarkable(loneliness, is dangerous)
Evidence: 0.59
¬ Plausible(loneliness, is dangerous)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.32
Remarkable(exhaustion, be dangerous)
Evidence: 0.33
¬ Plausible(exhaustion, be dangerous)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.65
¬ Salient(boredom, is harmful)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.93
Remarkable(boredom, is harmful)
Evidence: 0.03
¬ Remarkable(boredom, be beneficial to world)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.65
Salient(boredom, is harmful)
Evidence: 0.03
¬ Salient(boredom, be beneficial to world)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.03
¬ Plausible(boredom, be beneficial to world)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.17
Typical(boredom, is harmful)
Evidence: 0.21
¬ Typical(boredom, be beneficial to world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.65
Salient(boredom, is harmful)
Evidence: 0.17
¬ Typical(boredom, is harmful)
Evidence: 0.93
¬ Remarkable(boredom, is harmful)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.38
Plausible(boredom, is harmful)
Evidence: 0.17
¬ Typical(boredom, is harmful)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.05
¬ Typical(fatigue, be hazardous)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.41
¬ Typical(loneliness, is toxic)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.47
¬ Typical(exhaustion, be dangerous)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.49
¬ Typical(loneliness, is unhealthy)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.52
¬ Typical(exhaustion, is dangerous)
0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.93
¬ Remarkable(boredom, is harmful)
Evidence: 0.62
¬ Typical(loneliness, is dangerous)