boredom: wants to go somewhere

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to go somewhere 1.00
wants to go to bed 0.82
wants to see something new 0.80
wants to go to movie 0.80
wants to sit down 0.80
wants to have rest 0.80
wants to rest 0.80
wants to talk to someone 0.79
wants to go to sleep 0.79
wants to stay in bed 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.23
¬ Remarkable(fatigue, wants to rest)
0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.25
¬ Remarkable(fatigue, wants to have rest)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.27
¬ Remarkable(fatigue, wants to go to bed)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.27
¬ Remarkable(fatigue, wants to sit down)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.34
¬ Remarkable(exhaustion, wants to go to sleep)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.45
¬ Remarkable(exhaustion, wants to sit down)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.50
¬ Remarkable(exhaustion, wants to have rest)
0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.54
¬ Remarkable(exhaustion, wants to stay in bed)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.60
¬ Remarkable(exhaustion, wants to rest)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.50
Remarkable(exhaustion, wants to have rest)
Evidence: 0.08
¬ Plausible(exhaustion, wants to have rest)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.60
Remarkable(exhaustion, wants to rest)
Evidence: 0.11
¬ Plausible(exhaustion, wants to rest)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.45
Remarkable(exhaustion, wants to sit down)
Evidence: 0.10
¬ Plausible(exhaustion, wants to sit down)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.54
Remarkable(exhaustion, wants to stay in bed)
Evidence: 0.08
¬ Plausible(exhaustion, wants to stay in bed)
0.46
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.27
Remarkable(fatigue, wants to go to bed)
Evidence: 0.14
¬ Plausible(fatigue, wants to go to bed)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.34
Remarkable(exhaustion, wants to go to sleep)
Evidence: 0.12
¬ Plausible(exhaustion, wants to go to sleep)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.25
Remarkable(fatigue, wants to have rest)
Evidence: 0.20
¬ Plausible(fatigue, wants to have rest)
0.43
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.27
Remarkable(fatigue, wants to sit down)
Evidence: 0.23
¬ Plausible(fatigue, wants to sit down)
0.43
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.23
Remarkable(fatigue, wants to rest)
Evidence: 0.22
¬ Plausible(fatigue, wants to rest)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.54
¬ Salient(boredom, wants to go somewhere)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.54
Salient(boredom, wants to go somewhere)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.54
Salient(boredom, wants to go somewhere)
Evidence: 0.26
¬ Salient(boredom, wants to go to movie)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.54
Salient(boredom, wants to go somewhere)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.71
Remarkable(boredom, wants to go somewhere)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.71
Remarkable(boredom, wants to go somewhere)
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.71
Remarkable(boredom, wants to go somewhere)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.32
Typical(boredom, wants to go somewhere)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.32
Typical(boredom, wants to go somewhere)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.35
¬ Plausible(boredom, wants to go to movie)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.32
Typical(boredom, wants to go somewhere)
Evidence: 0.34
¬ Typical(boredom, wants to go to movie)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.54
Salient(boredom, wants to go somewhere)
Evidence: 0.32
¬ Typical(boredom, wants to go somewhere)
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Plausible(boredom, wants to go somewhere)
Evidence: 0.32
¬ Typical(boredom, wants to go somewhere)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.07
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.52
¬ Typical(fatigue, wants to sit down)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.56
¬ Typical(exhaustion, wants to rest)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.56
¬ Typical(fatigue, wants to rest)
0.06
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.57
¬ Typical(fatigue, wants to have rest)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.64
¬ Typical(fatigue, wants to go to bed)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.64
¬ Typical(exhaustion, wants to sit down)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.64
¬ Typical(exhaustion, wants to have rest)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.63
¬ Typical(exhaustion, wants to go to sleep)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(boredom, wants to go somewhere)
Evidence: 0.64
¬ Typical(exhaustion, wants to stay in bed)