boredom: wants to play card

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to play card 1.00
wants to play 0.83
wants to see person play game 0.81
wants to play game with your friend 0.79
wants to play game of chess 0.78
wants to open bag of chip 0.76
wants to play chess 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(boredom, wants to play card)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.09
¬ Salient(boredom, wants to play card)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.68
Typical(boredom, wants to play card)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.09
Salient(boredom, wants to play card)
Evidence: 0.04
¬ Salient(boredom, wants to open bag of chip)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.12
Remarkable(boredom, wants to play card)
Evidence: 0.05
¬ Remarkable(boredom, wants to open bag of chip)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.68
Typical(boredom, wants to play card)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.09
Salient(boredom, wants to play card)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.09
Salient(boredom, wants to play card)
Evidence: 0.12
¬ Salient(boredom, wants to play game of chess)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.68
Typical(boredom, wants to play card)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.09
Salient(boredom, wants to play card)
Evidence: 0.11
¬ Salient(boredom, wants to play chess)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.12
Remarkable(boredom, wants to play card)
Evidence: 0.15
¬ Remarkable(boredom, wants to play game of chess)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.12
Remarkable(boredom, wants to play card)
Evidence: 0.12
¬ Remarkable(boredom, wants to play chess)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.09
Salient(boredom, wants to play card)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.24
¬ Plausible(boredom, wants to play game of chess)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.23
¬ Plausible(boredom, wants to play chess)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.09
Salient(boredom, wants to play card)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.68
Typical(boredom, wants to play card)
Evidence: 0.65
¬ Typical(boredom, wants to play game of chess)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.12
Remarkable(boredom, wants to play card)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.68
Typical(boredom, wants to play card)
Evidence: 0.70
¬ Typical(boredom, wants to play chess)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.68
Typical(boredom, wants to play card)
Evidence: 0.97
¬ Typical(boredom, wants to open bag of chip)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.53
¬ Plausible(boredom, wants to open bag of chip)
0.28
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.83
Evidence: 0.12
Remarkable(boredom, wants to play card)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.12
Remarkable(boredom, wants to play card)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.09
Salient(boredom, wants to play card)
Evidence: 0.68
¬ Typical(boredom, wants to play card)
Evidence: 0.12
¬ Remarkable(boredom, wants to play card)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.24
Plausible(boredom, wants to play card)
Evidence: 0.68
¬ Typical(boredom, wants to play card)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(boredom, wants to play card)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)