boredom: wants to play game of chess

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to play game of chess 1.00
wants to play chess 0.97
wants to see person play game 0.87
wants to play 0.86
wants to play game with your friend 0.84
wants to play card 0.78
wants to play lacrosse 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.15
¬ Remarkable(boredom, wants to play game of chess)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.12
¬ Salient(boredom, wants to play game of chess)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.12
Salient(boredom, wants to play game of chess)
Evidence: 0.11
¬ Salient(boredom, wants to play chess)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.15
Remarkable(boredom, wants to play game of chess)
Evidence: 0.12
¬ Remarkable(boredom, wants to play chess)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.23
¬ Plausible(boredom, wants to play chess)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.65
Typical(boredom, wants to play game of chess)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.65
Typical(boredom, wants to play game of chess)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.12
Salient(boredom, wants to play game of chess)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.65
Typical(boredom, wants to play game of chess)
Evidence: 0.70
¬ Typical(boredom, wants to play chess)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.15
Remarkable(boredom, wants to play game of chess)
Evidence: 0.04
¬ Remarkable(boredom, wants to play lacrosse)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.65
Typical(boredom, wants to play game of chess)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.12
Salient(boredom, wants to play game of chess)
Evidence: 0.09
¬ Salient(boredom, wants to play card)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.12
Salient(boredom, wants to play game of chess)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.15
Remarkable(boredom, wants to play game of chess)
Evidence: 0.12
¬ Remarkable(boredom, wants to play card)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.12
Salient(boredom, wants to play game of chess)
Evidence: 0.08
¬ Salient(boredom, wants to play lacrosse)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.15
¬ Plausible(boredom, wants to play lacrosse)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.12
Salient(boredom, wants to play game of chess)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.15
Remarkable(boredom, wants to play game of chess)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.24
¬ Plausible(boredom, wants to play card)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.65
Typical(boredom, wants to play game of chess)
Evidence: 0.68
¬ Typical(boredom, wants to play card)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.65
Typical(boredom, wants to play game of chess)
Evidence: 0.91
¬ Typical(boredom, wants to play lacrosse)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.15
Remarkable(boredom, wants to play game of chess)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.30
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.86
Evidence: 0.15
Remarkable(boredom, wants to play game of chess)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.12
Salient(boredom, wants to play game of chess)
Evidence: 0.65
¬ Typical(boredom, wants to play game of chess)
Evidence: 0.15
¬ Remarkable(boredom, wants to play game of chess)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.24
Plausible(boredom, wants to play game of chess)
Evidence: 0.65
¬ Typical(boredom, wants to play game of chess)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.15
¬ Remarkable(boredom, wants to play game of chess)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)