boredom: wants to play game with your friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to play game with your friend 1.00
wants to see person play game 0.92
wants to play 0.87
wants to be with friend 0.86
wants to play game of chess 0.84
wants to make friend 0.84
wants to have friend over 0.82
wants to chat with friend 0.81
wants to meet friend 0.81
wants to play card 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.15
¬ Remarkable(loneliness, wants to chat with friend)
0.10
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.48
¬ Remarkable(loneliness, wants to meet friend)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.46
Remarkable(loneliness, wants to make friend)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.48
Remarkable(loneliness, wants to meet friend)
Evidence: 0.11
¬ Plausible(loneliness, wants to meet friend)
0.45
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.15
Remarkable(loneliness, wants to chat with friend)
Evidence: 0.14
¬ Plausible(loneliness, wants to chat with friend)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.15
¬ Plausible(boredom, wants to be with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.42
Typical(boredom, wants to play game with your friend)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.12
Salient(boredom, wants to play game with your friend)
Evidence: 0.12
¬ Salient(boredom, wants to play game of chess)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.15
¬ Remarkable(boredom, wants to play game of chess)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.12
Salient(boredom, wants to play game with your friend)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.12
Salient(boredom, wants to play game with your friend)
Evidence: 0.17
¬ Salient(boredom, wants to be with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.18
¬ Plausible(boredom, wants to have friend over)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.12
Salient(boredom, wants to play game with your friend)
Evidence: 0.09
¬ Salient(boredom, wants to play card)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.12
¬ Remarkable(boredom, wants to play card)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.24
¬ Plausible(boredom, wants to play game of chess)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.42
Typical(boredom, wants to play game with your friend)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.12
Salient(boredom, wants to play game with your friend)
Evidence: 0.16
¬ Salient(boredom, wants to have friend over)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.24
¬ Plausible(boredom, wants to play card)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.12
Salient(boredom, wants to play game with your friend)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.42
Typical(boredom, wants to play game with your friend)
Evidence: 0.65
¬ Typical(boredom, wants to play game of chess)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.42
Typical(boredom, wants to play game with your friend)
Evidence: 0.68
¬ Typical(boredom, wants to play card)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.42
Typical(boredom, wants to play game with your friend)
Evidence: 0.73
¬ Typical(boredom, wants to have friend over)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.86
Evidence: 0.42
Typical(boredom, wants to play game with your friend)
Evidence: 0.78
¬ Typical(boredom, wants to be with friend)
0.40
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.92
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.37
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.87
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.12
Salient(boredom, wants to play game with your friend)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.37
Plausible(boredom, wants to play game with your friend)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.61
¬ Typical(loneliness, wants to meet friend)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
Evidence: 0.75
¬ Typical(loneliness, wants to chat with friend)