boredom: wants to see movie

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to see movie 1.00
wants to go to movie 0.95
wants to watch film 0.92
wants to take in film 0.89
wants to see something new 0.83
wants to see person play game 0.81
wants to see excite story 0.80
wants to see art 0.80
wants to watch tv show 0.79
wants to watch television show 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.29
¬ Salient(boredom, wants to see movie)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.12
¬ Remarkable(boredom, wants to take in film)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.25
¬ Remarkable(boredom, wants to watch film)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.11
¬ Salient(boredom, wants to take in film)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.15
¬ Salient(boredom, wants to watch film)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.09
¬ Remarkable(boredom, wants to see excite story)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.22
¬ Plausible(boredom, wants to take in film)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.26
¬ Salient(boredom, wants to go to movie)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.28
¬ Plausible(boredom, wants to watch film)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.15
¬ Remarkable(boredom, wants to watch tv show)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.07
¬ Salient(boredom, wants to see excite story)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.13
¬ Remarkable(boredom, wants to watch television show)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.35
¬ Plausible(boredom, wants to go to movie)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.11
¬ Salient(boredom, wants to watch tv show)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.10
¬ Salient(boredom, wants to watch television show)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.34
¬ Typical(boredom, wants to go to movie)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.20
¬ Plausible(boredom, wants to see art)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.77
Remarkable(boredom, wants to see movie)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.26
¬ Plausible(boredom, wants to watch tv show)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.25
¬ Plausible(boredom, wants to watch television show)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.29
¬ Plausible(boredom, wants to see excite story)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.33
¬ Salient(boredom, wants to see art)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.48
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.53
¬ Typical(boredom, wants to watch film)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.56
¬ Typical(boredom, wants to see art)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.63
¬ Typical(boredom, wants to see excite story)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.64
¬ Typical(boredom, wants to watch tv show)
0.36
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.89
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.73
¬ Typical(boredom, wants to take in film)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.27
Typical(boredom, wants to see movie)
Evidence: 0.66
¬ Typical(boredom, wants to watch television show)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.29
Salient(boredom, wants to see movie)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.44
Plausible(boredom, wants to see movie)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.33
Similarity weight: 0.81
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)