boredom: wants to see person play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to see person play game 1.00
wants to play game with your friend 0.92
wants to play 0.92
wants to play game of chess 0.87
wants to see something new 0.81
wants to see movie 0.81
wants to play card 0.81
wants to play chess 0.79
wants to talk to someone 0.79
wants to make person laugh 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.13
Remarkable(loneliness, wants to make person laugh)
Evidence: 0.21
¬ Plausible(loneliness, wants to make person laugh)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.15
¬ Remarkable(boredom, wants to play game of chess)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.12
¬ Salient(boredom, wants to play game of chess)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.12
¬ Remarkable(boredom, wants to play card)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.12
¬ Remarkable(boredom, wants to play chess)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.24
¬ Plausible(boredom, wants to play game of chess)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.09
¬ Salient(boredom, wants to play card)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.11
¬ Salient(boredom, wants to play chess)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.24
¬ Plausible(boredom, wants to play card)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.23
¬ Plausible(boredom, wants to play chess)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.29
¬ Salient(boredom, wants to see movie)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.44
¬ Plausible(boredom, wants to see movie)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.87
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.65
¬ Typical(boredom, wants to play game of chess)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.68
¬ Typical(boredom, wants to play card)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.29
Typical(boredom, wants to see person play game)
Evidence: 0.70
¬ Typical(boredom, wants to play chess)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.21
Salient(boredom, wants to see person play game)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.45
Plausible(boredom, wants to see person play game)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)
0.06
Rule weight: 0.14
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)